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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-07 04:06:12 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-08 05:20:38 +0100
commit195fedccf07b909c95e5905c7154c595bb260fc7 (patch)
treeb36ecb555672b6994e4bd11812a605fe2726d172 /src/video_core/debug_utils/debug_utils.cpp
parentVideoCore: Rename HWRasterizer methods to be less confusing (diff)
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Diffstat (limited to 'src/video_core/debug_utils/debug_utils.cpp')
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 0e29661c7..4f66dbd65 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -46,10 +46,8 @@ void DebugContext::OnEvent(Event event, void* data) {
{
std::unique_lock<std::mutex> lock(breakpoint_mutex);
- if (Settings::values.use_hw_renderer) {
- // Commit the hardware renderer's framebuffer so it will show on debug widgets
- VideoCore::g_renderer->hw_rasterizer->FlushFramebuffer();
- }
+ // Commit the hardware renderer's framebuffer so it will show on debug widgets
+ VideoCore::g_renderer->rasterizer->FlushFramebuffer();
// TODO: Should stop the CPU thread here once we multithread emulation.