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authorbunnei <bunneidev@gmail.com>2015-07-22 01:04:05 +0200
committerbunnei <bunneidev@gmail.com>2015-08-15 23:33:41 +0200
commit642b9b503040f7da02dcb2c52f3cd4cbf6fee4b2 (patch)
tree85643112608a15fafc304d41c4457a50c453bfcd /src/video_core/command_processor.cpp
parentMerge pull request #1027 from lioncash/debugger (diff)
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 243abe842..e199424c3 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -18,7 +18,7 @@
#include "pica.h"
#include "primitive_assembly.h"
#include "renderer_base.h"
-#include "vertex_shader.h"
+#include "shader_interpreter.h"
#include "video_core.h"
namespace Pica {
@@ -165,7 +165,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
DebugUtils::GeometryDumper geometry_dumper;
PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
#endif
- PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
+ PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
if (g_debug_context) {
for (int i = 0; i < 3; ++i) {
@@ -210,7 +210,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
const size_t VERTEX_CACHE_SIZE = 32;
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
- std::array<VertexShader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
+ std::array<Shader::OutputVertex, VERTEX_CACHE_SIZE> vertex_cache;
unsigned int vertex_cache_pos = 0;
vertex_cache_ids.fill(-1);
@@ -224,7 +224,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT(vertex != -1);
bool vertex_cache_hit = false;
- VertexShader::OutputVertex output;
+ Shader::OutputVertex output;
if (is_indexed) {
if (g_debug_context && Pica::g_debug_context->recorder) {
@@ -243,7 +243,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (!vertex_cache_hit) {
// Initialize data for the current vertex
- VertexShader::InputVertex input;
+ Shader::InputVertex input;
for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
if (vertex_attribute_elements[i] != 0) {
@@ -306,9 +306,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
std::bind(&DebugUtils::GeometryDumper::AddTriangle,
&geometry_dumper, _1, _2, _3));
#endif
-
// Send to vertex shader
- output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
+ output = Shader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs);
if (is_indexed) {
vertex_cache[vertex_cache_pos] = output;
@@ -319,9 +318,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (Settings::values.use_hw_renderer) {
// Send to hardware renderer
- static auto AddHWTriangle = [](const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) {
+ static auto AddHWTriangle = [](const Pica::Shader::OutputVertex& v0,
+ const Pica::Shader::OutputVertex& v1,
+ const Pica::Shader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};