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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-16 08:10:22 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:22 +0200
commitb5d7279d878211654b4abb165d94af763a365f47 (patch)
tree9b3a7b6e9d7d2b8945fe87d27ff75f1712ef06aa /src/shader_recompiler/main.cpp
parentshader: Improve object pool (diff)
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Diffstat (limited to 'src/shader_recompiler/main.cpp')
-rw-r--r--src/shader_recompiler/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
index 216345e91..1610bb34e 100644
--- a/src/shader_recompiler/main.cpp
+++ b/src/shader_recompiler/main.cpp
@@ -67,8 +67,8 @@ int main() {
ObjectPool<IR::Inst> inst_pool;
ObjectPool<IR::Block> block_pool;
- // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
- FileEnvironment env{"D:\\Shaders\\shader.bin"};
+ FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
+ // FileEnvironment env{"D:\\Shaders\\shader.bin"};
block_pool.ReleaseContents();
inst_pool.ReleaseContents();
flow_block_pool.ReleaseContents();