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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-09 07:30:07 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:21 +0200
commit2d48a7b4d0666ad16d03a22d85712617a0849046 (patch)
treedd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/main.cpp
parentthread_worker: Fix compile time error (diff)
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-rw-r--r--src/shader_recompiler/main.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
new file mode 100644
index 000000000..39f0bf333
--- /dev/null
+++ b/src/shader_recompiler/main.cpp
@@ -0,0 +1,60 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <filesystem>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/file_environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/frontend/maxwell/decode.h"
+#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/frontend/maxwell/program.h"
+#include "shader_recompiler/frontend/maxwell/translate/translate.h"
+
+using namespace Shader;
+using namespace Shader::Maxwell;
+
+template <typename Func>
+static void ForEachFile(const std::filesystem::path& path, Func&& func) {
+ std::filesystem::directory_iterator end;
+ for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
+ if (std::filesystem::is_directory(*it)) {
+ ForEachFile(*it, func);
+ } else {
+ func(*it);
+ }
+ }
+}
+
+void RunDatabase() {
+ std::vector<std::unique_ptr<FileEnvironment>> map;
+ ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
+ map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
+ });
+ for (int i = 0; i < 1; ++i) {
+ for (auto& env : map) {
+ // fmt::print(stdout, "Decoding {}\n", path.string());
+ const Location start_address{0};
+ auto cfg{std::make_unique<Flow::CFG>(*env, start_address)};
+ // fmt::print(stdout, "{}\n", cfg.Dot());
+ // IR::Program program{env, cfg};
+ // Optimize(program);
+ // const std::string code{EmitGLASM(program)};
+ }
+ }
+}
+
+int main() {
+ // RunDatabase();
+
+ FileEnvironment env{"D:\\Shaders\\Database\\test.bin"};
+ auto cfg{std::make_unique<Flow::CFG>(env, 0)};
+ // fmt::print(stdout, "{}\n", cfg->Dot());
+
+ Program program{env, *cfg};
+ fmt::print(stdout, "{}\n", DumpProgram(program));
+}