From 2d48a7b4d0666ad16d03a22d85712617a0849046 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 9 Jan 2021 03:30:07 -0300 Subject: shader: Initial recompiler work --- src/shader_recompiler/main.cpp | 60 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/shader_recompiler/main.cpp (limited to 'src/shader_recompiler/main.cpp') diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp new file mode 100644 index 000000000..39f0bf333 --- /dev/null +++ b/src/shader_recompiler/main.cpp @@ -0,0 +1,60 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include + +#include + +#include "shader_recompiler/file_environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/frontend/maxwell/control_flow.h" +#include "shader_recompiler/frontend/maxwell/decode.h" +#include "shader_recompiler/frontend/maxwell/location.h" +#include "shader_recompiler/frontend/maxwell/program.h" +#include "shader_recompiler/frontend/maxwell/translate/translate.h" + +using namespace Shader; +using namespace Shader::Maxwell; + +template +static void ForEachFile(const std::filesystem::path& path, Func&& func) { + std::filesystem::directory_iterator end; + for (std::filesystem::directory_iterator it{path}; it != end; ++it) { + if (std::filesystem::is_directory(*it)) { + ForEachFile(*it, func); + } else { + func(*it); + } + } +} + +void RunDatabase() { + std::vector> map; + ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { + map.emplace_back(std::make_unique(path.string().c_str())); + }); + for (int i = 0; i < 1; ++i) { + for (auto& env : map) { + // fmt::print(stdout, "Decoding {}\n", path.string()); + const Location start_address{0}; + auto cfg{std::make_unique(*env, start_address)}; + // fmt::print(stdout, "{}\n", cfg.Dot()); + // IR::Program program{env, cfg}; + // Optimize(program); + // const std::string code{EmitGLASM(program)}; + } + } +} + +int main() { + // RunDatabase(); + + FileEnvironment env{"D:\\Shaders\\Database\\test.bin"}; + auto cfg{std::make_unique(env, 0)}; + // fmt::print(stdout, "{}\n", cfg->Dot()); + + Program program{env, *cfg}; + fmt::print(stdout, "{}\n", DumpProgram(program)); +} -- cgit v1.2.3