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authorliamwhite <liamwhite@users.noreply.github.com>2023-11-19 15:49:45 +0100
committerGitHub <noreply@github.com>2023-11-19 15:49:45 +0100
commit445892079935d225be5eb08e326339c033c786a2 (patch)
tree50ffc802a6bf89877d7eb0b7b2970acaa1baa1fa /src/shader_recompiler/ir_opt/passes.h
parentMerge pull request #12068 from ameerj/glasm-xfb-fixes (diff)
parentshader_recompiler: add byteswap pattern workaround for Nvidia (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt/passes.h')
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 629d18fa1..d4d5285e5 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -26,6 +26,7 @@ void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
+void VendorWorkaroundPass(IR::Program& program);
void VerificationPass(const IR::Program& program);
// Dual Vertex