diff options
author | lat9nq <lat9nq@gmail.com> | 2021-07-25 21:31:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-25 21:31:33 +0200 |
commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | |
parent | configuration: Use combobox apply template where possible (diff) | |
parent | Merge pull request #6575 from FernandoS27/new_settings (diff) | |
download | yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar.gz yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar.bz2 yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar.lz yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar.xz yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.tar.zst yuzu-09d6cc99435322c5f480eaa2b0967e33f4966ba6.zip |
Diffstat (limited to 'src/shader_recompiler/ir_opt/dual_vertex_pass.cpp')
-rw-r--r-- | src/shader_recompiler/ir_opt/dual_vertex_pass.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp new file mode 100644 index 000000000..055ba9c54 --- /dev/null +++ b/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp @@ -0,0 +1,30 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/ir_opt/passes.h" + +namespace Shader::Optimization { + +void VertexATransformPass(IR::Program& program) { + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Epilogue) { + return inst.Invalidate(); + } + } + } +} + +void VertexBTransformPass(IR::Program& program) { + for (IR::Block* const block : program.blocks) { + for (IR::Inst& inst : block->Instructions()) { + if (inst.GetOpcode() == IR::Opcode::Prologue) { + return inst.Invalidate(); + } + } + } +} + +} // namespace Shader::Optimization |