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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-09 06:45:39 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:26 +0200
commit7cb2ab358517d95ebcd35c94c72b9e91762906c3 (patch)
tree3f75959e255026665a4dde406cb8c4cc34fb45a0 /src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
parentshader: Fix Windows build issues (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
index c66468a48..c3fe3ffda 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp
@@ -23,24 +23,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -152,7 +152,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(txd.type, false));
+ info.type.Assign(GetType(txd.type));
info.num_derivates.Assign(num_derivates);
info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0);
const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)};