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author | lat9nq <lat9nq@gmail.com> | 2021-07-25 21:31:33 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 21:31:33 +0200 |
commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h | |
parent | configuration: Use combobox apply template where possible (diff) | |
parent | Merge pull request #6575 from FernandoS27/new_settings (diff) | |
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h')
-rw-r--r-- | src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h b/src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h new file mode 100644 index 000000000..fd73f656c --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h @@ -0,0 +1,57 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "shader_recompiler/exception.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" + +namespace Shader::Maxwell { + +enum class FpRounding : u64 { + RN, + RM, + RP, + RZ, +}; + +enum class FmzMode : u64 { + None, + FTZ, + FMZ, + INVALIDFMZ3, +}; + +inline IR::FpRounding CastFpRounding(FpRounding fp_rounding) { + switch (fp_rounding) { + case FpRounding::RN: + return IR::FpRounding::RN; + case FpRounding::RM: + return IR::FpRounding::RM; + case FpRounding::RP: + return IR::FpRounding::RP; + case FpRounding::RZ: + return IR::FpRounding::RZ; + } + throw NotImplementedException("Invalid floating-point rounding {}", fp_rounding); +} + +inline IR::FmzMode CastFmzMode(FmzMode fmz_mode) { + switch (fmz_mode) { + case FmzMode::None: + return IR::FmzMode::None; + case FmzMode::FTZ: + return IR::FmzMode::FTZ; + case FmzMode::FMZ: + // FMZ is manually handled in the instruction + return IR::FmzMode::FTZ; + case FmzMode::INVALIDFMZ3: + break; + } + throw NotImplementedException("Invalid FMZ mode {}", fmz_mode); +} + +} // namespace Shader::Maxwell |