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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-01-09 07:30:07 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:21 +0200
commit2d48a7b4d0666ad16d03a22d85712617a0849046 (patch)
treedd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/frontend/ir/reg.h
parentthread_worker: Fix compile time error (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/ir/reg.h')
-rw-r--r--src/shader_recompiler/frontend/ir/reg.h314
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diff --git a/src/shader_recompiler/frontend/ir/reg.h b/src/shader_recompiler/frontend/ir/reg.h
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index 000000000..316fc4be8
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+++ b/src/shader_recompiler/frontend/ir/reg.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <fmt/format.h>
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+
+namespace Shader::IR {
+
+enum class Reg : u64 {
+ R0,
+ R1,
+ R2,
+ R3,
+ R4,
+ R5,
+ R6,
+ R7,
+ R8,
+ R9,
+ R10,
+ R11,
+ R12,
+ R13,
+ R14,
+ R15,
+ R16,
+ R17,
+ R18,
+ R19,
+ R20,
+ R21,
+ R22,
+ R23,
+ R24,
+ R25,
+ R26,
+ R27,
+ R28,
+ R29,
+ R30,
+ R31,
+ R32,
+ R33,
+ R34,
+ R35,
+ R36,
+ R37,
+ R38,
+ R39,
+ R40,
+ R41,
+ R42,
+ R43,
+ R44,
+ R45,
+ R46,
+ R47,
+ R48,
+ R49,
+ R50,
+ R51,
+ R52,
+ R53,
+ R54,
+ R55,
+ R56,
+ R57,
+ R58,
+ R59,
+ R60,
+ R61,
+ R62,
+ R63,
+ R64,
+ R65,
+ R66,
+ R67,
+ R68,
+ R69,
+ R70,
+ R71,
+ R72,
+ R73,
+ R74,
+ R75,
+ R76,
+ R77,
+ R78,
+ R79,
+ R80,
+ R81,
+ R82,
+ R83,
+ R84,
+ R85,
+ R86,
+ R87,
+ R88,
+ R89,
+ R90,
+ R91,
+ R92,
+ R93,
+ R94,
+ R95,
+ R96,
+ R97,
+ R98,
+ R99,
+ R100,
+ R101,
+ R102,
+ R103,
+ R104,
+ R105,
+ R106,
+ R107,
+ R108,
+ R109,
+ R110,
+ R111,
+ R112,
+ R113,
+ R114,
+ R115,
+ R116,
+ R117,
+ R118,
+ R119,
+ R120,
+ R121,
+ R122,
+ R123,
+ R124,
+ R125,
+ R126,
+ R127,
+ R128,
+ R129,
+ R130,
+ R131,
+ R132,
+ R133,
+ R134,
+ R135,
+ R136,
+ R137,
+ R138,
+ R139,
+ R140,
+ R141,
+ R142,
+ R143,
+ R144,
+ R145,
+ R146,
+ R147,
+ R148,
+ R149,
+ R150,
+ R151,
+ R152,
+ R153,
+ R154,
+ R155,
+ R156,
+ R157,
+ R158,
+ R159,
+ R160,
+ R161,
+ R162,
+ R163,
+ R164,
+ R165,
+ R166,
+ R167,
+ R168,
+ R169,
+ R170,
+ R171,
+ R172,
+ R173,
+ R174,
+ R175,
+ R176,
+ R177,
+ R178,
+ R179,
+ R180,
+ R181,
+ R182,
+ R183,
+ R184,
+ R185,
+ R186,
+ R187,
+ R188,
+ R189,
+ R190,
+ R191,
+ R192,
+ R193,
+ R194,
+ R195,
+ R196,
+ R197,
+ R198,
+ R199,
+ R200,
+ R201,
+ R202,
+ R203,
+ R204,
+ R205,
+ R206,
+ R207,
+ R208,
+ R209,
+ R210,
+ R211,
+ R212,
+ R213,
+ R214,
+ R215,
+ R216,
+ R217,
+ R218,
+ R219,
+ R220,
+ R221,
+ R222,
+ R223,
+ R224,
+ R225,
+ R226,
+ R227,
+ R228,
+ R229,
+ R230,
+ R231,
+ R232,
+ R233,
+ R234,
+ R235,
+ R236,
+ R237,
+ R238,
+ R239,
+ R240,
+ R241,
+ R242,
+ R243,
+ R244,
+ R245,
+ R246,
+ R247,
+ R248,
+ R249,
+ R250,
+ R251,
+ R252,
+ R253,
+ R254,
+ RZ,
+};
+static_assert(static_cast<int>(Reg::RZ) == 255);
+
+[[nodiscard]] constexpr Reg operator+(Reg reg, int num) {
+ if (reg == Reg::RZ) {
+ // Adding or subtracting registers from RZ yields RZ
+ return Reg::RZ;
+ }
+ const int result{static_cast<int>(reg) + num};
+ if (result >= static_cast<int>(Reg::RZ)) {
+ throw LogicError("Overflow on register arithmetic");
+ }
+ if (result < 0) {
+ throw LogicError("Underflow on register arithmetic");
+ }
+ return static_cast<Reg>(result);
+}
+
+[[nodiscard]] constexpr Reg operator-(Reg reg, int num) {
+ return reg + (-num);
+}
+
+[[nodiscard]] constexpr bool IsAligned(Reg reg, size_t align) {
+ return (static_cast<size_t>(reg) / align) * align == static_cast<size_t>(reg);
+}
+
+} // namespace Shader::IR
+
+template <>
+struct fmt::formatter<Shader::IR::Reg> {
+ constexpr auto parse(format_parse_context& ctx) {
+ return ctx.begin();
+ }
+ template <typename FormatContext>
+ auto format(const Shader::IR::Reg& reg, FormatContext& ctx) {
+ if (reg == Shader::IR::Reg::RZ) {
+ return fmt::format_to(ctx.out(), "RZ");
+ } else if (static_cast<int>(reg) >= 0 && static_cast<int>(reg) < 255) {
+ return fmt::format_to(ctx.out(), "R{}", static_cast<int>(reg));
+ } else {
+ throw Shader::LogicError("Invalid register with raw value {}", static_cast<int>(reg));
+ }
+ }
+};