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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/environment.h
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r--src/shader_recompiler/environment.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
new file mode 100644
index 000000000..8369d0d84
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+++ b/src/shader_recompiler/environment.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "shader_recompiler/program_header.h"
+#include "shader_recompiler/shader_info.h"
+#include "shader_recompiler/stage.h"
+
+namespace Shader {
+
+class Environment {
+public:
+ virtual ~Environment() = default;
+
+ [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
+
+ [[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
+
+ [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
+
+ [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
+
+ [[nodiscard]] virtual u32 LocalMemorySize() const = 0;
+
+ [[nodiscard]] virtual u32 SharedMemorySize() const = 0;
+
+ [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
+
+ [[nodiscard]] const ProgramHeader& SPH() const noexcept {
+ return sph;
+ }
+
+ [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
+ return gp_passthrough_mask;
+ }
+
+ [[nodiscard]] Stage ShaderStage() const noexcept {
+ return stage;
+ }
+
+ [[nodiscard]] u32 StartAddress() const noexcept {
+ return start_address;
+ }
+
+protected:
+ ProgramHeader sph{};
+ std::array<u32, 8> gp_passthrough_mask{};
+ Stage stage{};
+ u32 start_address{};
+};
+
+} // namespace Shader