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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/environment.h | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/environment.h')
-rw-r--r-- | src/shader_recompiler/environment.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h new file mode 100644 index 000000000..8369d0d84 --- /dev/null +++ b/src/shader_recompiler/environment.h @@ -0,0 +1,53 @@ +#pragma once + +#include <array> + +#include "common/common_types.h" +#include "shader_recompiler/program_header.h" +#include "shader_recompiler/shader_info.h" +#include "shader_recompiler/stage.h" + +namespace Shader { + +class Environment { +public: + virtual ~Environment() = default; + + [[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0; + + [[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0; + + [[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0; + + [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0; + + [[nodiscard]] virtual u32 LocalMemorySize() const = 0; + + [[nodiscard]] virtual u32 SharedMemorySize() const = 0; + + [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0; + + [[nodiscard]] const ProgramHeader& SPH() const noexcept { + return sph; + } + + [[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept { + return gp_passthrough_mask; + } + + [[nodiscard]] Stage ShaderStage() const noexcept { + return stage; + } + + [[nodiscard]] u32 StartAddress() const noexcept { + return start_address; + } + +protected: + ProgramHeader sph{}; + std::array<u32, 8> gp_passthrough_mask{}; + Stage stage{}; + u32 start_address{}; +}; + +} // namespace Shader |