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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-21 06:07:10 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:39 +0200 |
commit | 808ef97a086e7cc58a3ceded1de516ad6a6be5d3 (patch) | |
tree | b79be02801ddadb44940d2c77fa0ae5c571dc557 /src/shader_recompiler/backend | |
parent | gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend')
11 files changed, 48 insertions, 32 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/emit_context.h index cd4213cb7..9f86e55d3 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.h +++ b/src/shader_recompiler/backend/glasm/emit_context.h @@ -71,6 +71,7 @@ public: std::string_view stage_name = "invalid"; std::string_view attrib_name = "invalid"; + u32 num_safety_loop_vars{}; bool uses_y_direction{}; }; diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index f39b02f77..79314f130 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -6,6 +6,8 @@ #include <string> #include <tuple> +#include "common/div_ceil.h" +#include "common/settings.h" #include "shader_recompiler/backend/bindings.h" #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" @@ -222,6 +224,14 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.Add("REP;"); break; case IR::AbstractSyntaxNode::Type::Repeat: + if (!Settings::values.disable_shader_loop_safety_checks) { + const u32 loop_index{ctx.num_safety_loop_vars++}; + const u32 vector_index{loop_index / 4}; + const char component{"xyzw"[loop_index % 4]}; + ctx.Add("SUB.S.CC loop{}.{},loop{}.{},1;" + "BRK(LT.{});", + vector_index, component, vector_index, component, component); + } if (node.data.repeat.cond.IsImmediate()) { if (node.data.repeat.cond.U1()) { ctx.Add("ENDREP;"); @@ -425,6 +435,10 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I if (program.info.uses_fswzadd) { header += "FSWZA[4],FSWZB[4],"; } + const u32 num_safety_loop_vectors{Common::DivCeil(ctx.num_safety_loop_vars, 4u)}; + for (u32 index = 0; index < num_safety_loop_vectors; ++index) { + header += fmt::format("loop{},", index); + } header += "RC;" "LONG TEMP "; for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) { @@ -441,6 +455,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I "MOV.F FSWZB[2],1;" "MOV.F FSWZB[3],-1;"; } + for (u32 index = 0; index < num_safety_loop_vectors; ++index) { + header += fmt::format("MOV.S loop{},{{0x2000,0x2000,0x2000,0x2000}};", index); + } if (ctx.uses_y_direction) { header += "PARAM y_direction[1]={state.material.front.ambient};"; } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index fef9ff9be..c9f4826ce 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -42,8 +42,6 @@ void EmitSetGotoVariable(EmitContext& ctx); void EmitGetGotoVariable(EmitContext& ctx); void EmitSetIndirectBranchVariable(EmitContext& ctx); void EmitGetIndirectBranchVariable(EmitContext& ctx); -void EmitSetLoopSafetyVariable(EmitContext& ctx); -void EmitGetLoopSafetyVariable(EmitContext& ctx); void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index a487a0744..ff64c6924 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -153,14 +153,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) { NotImplemented(); } -void EmitSetLoopSafetyVariable(EmitContext& ctx) { - NotImplemented(); -} - -void EmitGetLoopSafetyVariable(EmitContext& ctx) { - NotImplemented(); -} - void EmitGetZFlag(EmitContext& ctx) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h index 8fa87c02c..ecdf6e5bc 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -153,6 +153,8 @@ public: std::vector<TextureImageDefinition> images; std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; + u32 num_safety_loop_vars{}; + bool uses_y_direction{}; bool uses_cc_carry{}; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index ff869923f..32c4f1da2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -6,6 +6,7 @@ #include <string> #include "common/alignment.h" +#include "common/settings.h" #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" @@ -156,7 +157,12 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { ctx.Add("for(;;){{"); break; case IR::AbstractSyntaxNode::Type::Repeat: - ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond)); + if (Settings::values.disable_shader_loop_safety_checks) { + ctx.Add("if(!{}){{break;}}}}", ctx.var_alloc.Consume(node.data.repeat.cond)); + } else { + ctx.Add("if(--loop{}<0 || !{}){{break;}}}}", ctx.num_safety_loop_vars++, + ctx.var_alloc.Consume(node.data.repeat.cond)); + } break; default: throw NotImplementedException("AbstractSyntaxNode Type {}", node.type); @@ -198,6 +204,9 @@ void DefineVariables(const EmitContext& ctx, std::string& header) { ctx.var_alloc.Representation(index, type), type_name); } } + for (u32 i = 0; i < ctx.num_safety_loop_vars; ++i) { + header += fmt::format("int loop{}=0x2000;", i); + } } } // Anonymous namespace diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index df28036e4..6a30785bb 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -44,8 +44,6 @@ void EmitSetGotoVariable(EmitContext& ctx); void EmitGetGotoVariable(EmitContext& ctx); void EmitSetIndirectBranchVariable(EmitContext& ctx); void EmitGetIndirectBranchVariable(EmitContext& ctx); -void EmitSetLoopSafetyVariable(EmitContext& ctx); -void EmitGetLoopSafetyVariable(EmitContext& ctx); void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset); void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 0a28a1ffc..f420fe388 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -46,14 +46,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) { NotImplemented(); } -void EmitSetLoopSafetyVariable(EmitContext& ctx) { - NotImplemented(); -} - -void EmitGetLoopSafetyVariable(EmitContext& ctx) { - NotImplemented(); -} - void EmitGetZFlag(EmitContext& ctx) { NotImplemented(); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index fd59b4d0a..278c262f8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -8,6 +8,7 @@ #include <utility> #include <vector> +#include "common/settings.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/frontend/ir/basic_block.h" @@ -151,9 +152,25 @@ void Traverse(EmitContext& ctx, IR::Program& program) { } break; case IR::AbstractSyntaxNode::Type::Repeat: { + Id cond{ctx.Def(node.data.repeat.cond)}; + if (!Settings::values.disable_shader_loop_safety_checks) { + const Id pointer_type{ctx.TypePointer(spv::StorageClass::Private, ctx.U32[1])}; + const Id safety_counter{ctx.AddGlobalVariable( + pointer_type, spv::StorageClass::Private, ctx.Const(0x2000u))}; + if (ctx.profile.supported_spirv >= 0x00010400) { + ctx.interfaces.push_back(safety_counter); + } + const Id old_counter{ctx.OpLoad(ctx.U32[1], safety_counter)}; + const Id new_counter{ctx.OpISub(ctx.U32[1], old_counter, ctx.Const(1u))}; + ctx.OpStore(safety_counter, new_counter); + + const Id safety_cond{ + ctx.OpSGreaterThanEqual(ctx.U1, new_counter, ctx.u32_zero_value)}; + cond = ctx.OpLogicalAnd(ctx.U1, cond, safety_cond); + } const Id loop_header_label{node.data.repeat.loop_header->Definition<Id>()}; const Id merge_label{node.data.repeat.merge->Definition<Id>()}; - ctx.OpBranchConditional(ctx.Def(node.data.repeat.cond), loop_header_label, merge_label); + ctx.OpBranchConditional(cond, loop_header_label, merge_label); break; } case IR::AbstractSyntaxNode::Type::Return: diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 2e364baec..85bd72389 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -198,14 +198,6 @@ void EmitGetIndirectBranchVariable(EmitContext&) { throw LogicError("Unreachable instruction"); } -void EmitSetLoopSafetyVariable(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitGetLoopSafetyVariable(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { if (ctx.profile.support_descriptor_aliasing && ctx.profile.support_int8) { const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index e3e5b03fe..1181e7b4f 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -43,8 +43,6 @@ void EmitSetGotoVariable(EmitContext& ctx); void EmitGetGotoVariable(EmitContext& ctx); void EmitSetIndirectBranchVariable(EmitContext& ctx); void EmitGetIndirectBranchVariable(EmitContext& ctx); -void EmitSetLoopSafetyVariable(EmitContext& ctx); -void EmitGetLoopSafetyVariable(EmitContext& ctx); Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); |