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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-22 01:59:24 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:33 +0200 |
commit | 77d8c44b68c02bcea0ca07944fc6a87c336d72a5 (patch) | |
tree | 590bd3392636f8dca521e5074b1056a3986161f2 /src/shader_recompiler/backend | |
parent | glasm: Fix EmitVertex's optimization (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index 15380a955..4d2d7a928 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -70,7 +70,7 @@ void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx); -void EmitIsHelperInvocation(EmitContext& ctx); +void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx); void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset); void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value); diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 962719ffb..1e236c487 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -168,8 +168,8 @@ void EmitSampleId(EmitContext& ctx) { NotImplemented(); } -void EmitIsHelperInvocation(EmitContext& ctx) { - NotImplemented(); +void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); } void EmitYDirection(EmitContext& ctx) { |