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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-09 03:22:50 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 3f31a547e04b9899f1e572faa7a830aca107033e (patch) | |
tree | c72f09d84042d840d71dbc1d48e870cef43c92b6 /src/shader_recompiler/backend | |
parent | glsl: Implement fswzadd (diff) | |
download | yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar.gz yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar.bz2 yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar.lz yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar.xz yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.tar.zst yuzu-3f31a547e04b9899f1e572faa7a830aca107033e.zip |
Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 4 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 68 |
2 files changed, 60 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 6c2828644..e0d678554 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -239,6 +239,7 @@ bool UsesTyplessImage(const Info& info) { EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, const RuntimeInfo& runtime_info_) : info{program.info}, profile{profile_}, runtime_info{runtime_info_} { + header += "#pragma optionNV(fastmath off)\n"; SetupExtensions(header); stage = program.stage; switch (program.stage) { @@ -351,6 +352,9 @@ void EmitContext::SetupExtensions(std::string&) { if (info.uses_sparse_residency) { header += "#extension GL_ARB_sparse_texture2 : enable\n"; } + if (info.stores_viewport_mask && profile.support_viewport_mask) { + header += "#extension GL_NV_viewport_array2 : enable\n"; + } if (UsesTyplessImage(info)) { header += "#extension GL_EXT_shader_image_load_formatted : enable\n"; } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index d09187ea7..c9a2ceb3d 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -203,6 +203,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, return; } switch (attr) { + case IR::Attribute::PrimitiveId: + ctx.AddF32("{}=itof(gl_PrimitiveID);", inst); + break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: @@ -212,10 +215,20 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle); break; } + case IR::Attribute::ColorFrontDiffuseR: + case IR::Attribute::ColorFrontDiffuseG: + case IR::Attribute::ColorFrontDiffuseB: + case IR::Attribute::ColorFrontDiffuseA: + ctx.AddF32("{}=gl_FrontMaterial.diffuse.{};", inst, swizzle); + break; case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); break; + case IR::Attribute::TessellationEvaluationPointU: + case IR::Attribute::TessellationEvaluationPointV: + ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle); + break; case IR::Attribute::InstanceId: ctx.AddF32("{}=itof(gl_InstanceID);", inst); break; @@ -225,10 +238,6 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::FrontFace: ctx.AddF32("{}=itof(gl_FrontFacing?-1:0);", inst); break; - case IR::Attribute::TessellationEvaluationPointU: - case IR::Attribute::TessellationEvaluationPointV: - ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle); - break; default: fmt::print("Get attribute {}", attr); throw NotImplementedException("Get attribute {}", attr); @@ -262,6 +271,23 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val } ctx.Add("gl_Layer=ftoi({});", value); break; + case IR::Attribute::ViewportIndex: + if (ctx.stage != Stage::Geometry && + !ctx.profile.support_viewport_index_layer_non_geometry) { + // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport + // layer extension"); + break; + } + ctx.Add("gl_ViewportIndex=ftoi({});", value); + break; + case IR::Attribute::ViewportMask: + if (ctx.stage != Stage::Geometry && !ctx.profile.support_viewport_mask) { + // LOG_WARNING(..., "Shader stores viewport mask but device does not support viewport + // mask extension"); + break; + } + ctx.Add("gl_ViewportMask[0]=ftoi({});", value); + break; case IR::Attribute::PointSize: ctx.Add("gl_PointSize={};", value); break; @@ -271,14 +297,32 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::PositionW: ctx.Add("gl_Position.{}={};", swizzle, value); break; - case IR::Attribute::ViewportIndex: - if (ctx.stage != Stage::Geometry && - !ctx.profile.support_viewport_index_layer_non_geometry) { - // LOG_WARNING(..., "Shader stores viewport index but device does not support viewport - // layer extension"); - break; - } - ctx.Add("gl_ViewportIndex=ftoi({});", value); + case IR::Attribute::ColorFrontDiffuseR: + case IR::Attribute::ColorFrontDiffuseG: + case IR::Attribute::ColorFrontDiffuseB: + case IR::Attribute::ColorFrontDiffuseA: + ctx.Add("gl_FrontMaterial.diffuse.{}={};", swizzle, value); + break; + case IR::Attribute::ColorFrontSpecularR: + case IR::Attribute::ColorFrontSpecularG: + case IR::Attribute::ColorFrontSpecularB: + case IR::Attribute::ColorFrontSpecularA: + ctx.Add("gl_FrontMaterial.specular.{}={};", swizzle, value); + break; + case IR::Attribute::ColorBackDiffuseR: + case IR::Attribute::ColorBackDiffuseG: + case IR::Attribute::ColorBackDiffuseB: + case IR::Attribute::ColorBackDiffuseA: + ctx.Add("gl_BackMaterial.diffuse.{}={};", swizzle, value); + break; + case IR::Attribute::ColorBackSpecularR: + case IR::Attribute::ColorBackSpecularG: + case IR::Attribute::ColorBackSpecularB: + case IR::Attribute::ColorBackSpecularA: + ctx.Add("gl_BackMaterial.specular.{}={};", swizzle, value); + break; + case IR::Attribute::FogCoordinate: + ctx.Add("gl_FragCoord.x={};", value); break; case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: |