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authorWollnashorn <Wollnashorn@users.noreply.github.com>2023-04-05 01:29:46 +0200
committerWollnashorn <Wollnashorn@users.noreply.github.com>2023-04-08 16:12:30 +0200
commit780240e6979b198e7bd10feaad5399b8b4b63762 (patch)
treec145f48c66cf003e618cefc63496e3f5b7637f56 /src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
parentMerge pull request #10024 from german77/crysis (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 02073c420..968901d42 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -261,6 +261,39 @@ Id BitTest(EmitContext& ctx, Id mask, Id bit) {
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
}
+
+Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info, Id texture,
+ Id coords) {
+ // Apply a subpixel offset of 1/512 the texel size of the texture to ensure same rounding on
+ // AMD hardware as on Maxwell or other Nvidia architectures.
+ const auto calculate_offset{[&](size_t dim) -> std::array<Id, 2> {
+ const Id nudge{ctx.Const(0x1p-9f)};
+ const Id image_size{ctx.OpImageQuerySizeLod(ctx.U32[dim], texture, ctx.u32_zero_value)};
+ const Id offset_x{ctx.OpFDiv(
+ ctx.F32[1], nudge,
+ ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 0)))};
+ const Id offset_y{ctx.OpFDiv(
+ ctx.F32[1], nudge,
+ ctx.OpConvertUToF(ctx.F32[1], ctx.OpCompositeExtract(ctx.U32[1], image_size, 1)))};
+ return {ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 0), offset_x),
+ ctx.OpFAdd(ctx.F32[1], ctx.OpCompositeExtract(ctx.F32[1], coords, 1), offset_y)};
+ }};
+ switch (info.type) {
+ case TextureType::Color2D:
+ case TextureType::Color2DRect: {
+ const auto offset{calculate_offset(2)};
+ return ctx.OpCompositeConstruct(ctx.F32[2], offset[0], offset[1]);
+ }
+ case TextureType::ColorArray2D:
+ case TextureType::ColorCube: {
+ const auto offset{calculate_offset(3)};
+ return ctx.OpCompositeConstruct(ctx.F32[3], offset[0], offset[1],
+ ctx.OpCompositeExtract(ctx.F32[1], coords, 2));
+ }
+ default:
+ return coords;
+ }
+}
} // Anonymous namespace
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@@ -423,6 +456,9 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
+ if (ctx.profile.need_gather_subpixel_offset) {
+ coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
+ }
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
operands.MaskOptional(), operands.Span());
@@ -432,6 +468,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
const IR::Value& offset, const IR::Value& offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
+ if (ctx.profile.need_gather_subpixel_offset) {
+ coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
+ }
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, info, index), coords, dref, operands.MaskOptional(),
operands.Span());