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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp new file mode 100644 index 000000000..e0b52a001 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp @@ -0,0 +1,38 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" + +namespace Shader::Backend::SPIRV { +namespace { +void MemoryBarrier(EmitContext& ctx, spv::Scope scope) { + const auto semantics{ + spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory | + spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory | + spv::MemorySemanticsMask::ImageMemory}; + ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics))); +} +} // Anonymous namespace + +void EmitBarrier(EmitContext& ctx) { + const auto execution{spv::Scope::Workgroup}; + const auto memory{spv::Scope::Workgroup}; + const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease | + spv::MemorySemanticsMask::WorkgroupMemory}; + ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)), + ctx.Const(static_cast<u32>(memory)), + ctx.Const(static_cast<u32>(memory_semantics))); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + MemoryBarrier(ctx, spv::Scope::Workgroup); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + MemoryBarrier(ctx, spv::Scope::Device); +} + +} // namespace Shader::Backend::SPIRV |