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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
new file mode 100644
index 000000000..e0b52a001
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+
+namespace Shader::Backend::SPIRV {
+namespace {
+void MemoryBarrier(EmitContext& ctx, spv::Scope scope) {
+ const auto semantics{
+ spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
+ spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
+ spv::MemorySemanticsMask::ImageMemory};
+ ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics)));
+}
+} // Anonymous namespace
+
+void EmitBarrier(EmitContext& ctx) {
+ const auto execution{spv::Scope::Workgroup};
+ const auto memory{spv::Scope::Workgroup};
+ const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease |
+ spv::MemorySemanticsMask::WorkgroupMemory};
+ ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)),
+ ctx.Const(static_cast<u32>(memory)),
+ ctx.Const(static_cast<u32>(memory_semantics)));
+}
+
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
+ MemoryBarrier(ctx, spv::Scope::Workgroup);
+}
+
+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
+ MemoryBarrier(ctx, spv::Scope::Device);
+}
+
+} // namespace Shader::Backend::SPIRV