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authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/var_alloc.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/var_alloc.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/var_alloc.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/var_alloc.cpp b/src/shader_recompiler/backend/glsl/var_alloc.cpp
new file mode 100644
index 000000000..194f926ca
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/var_alloc.cpp
@@ -0,0 +1,308 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <string_view>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/backend/glsl/var_alloc.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+std::string TypePrefix(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return "b_";
+ case GlslVarType::F16x2:
+ return "f16x2_";
+ case GlslVarType::U32:
+ return "u_";
+ case GlslVarType::F32:
+ return "f_";
+ case GlslVarType::U64:
+ return "u64_";
+ case GlslVarType::F64:
+ return "d_";
+ case GlslVarType::U32x2:
+ return "u2_";
+ case GlslVarType::F32x2:
+ return "f2_";
+ case GlslVarType::U32x3:
+ return "u3_";
+ case GlslVarType::F32x3:
+ return "f3_";
+ case GlslVarType::U32x4:
+ return "u4_";
+ case GlslVarType::F32x4:
+ return "f4_";
+ case GlslVarType::PrecF32:
+ return "pf_";
+ case GlslVarType::PrecF64:
+ return "pd_";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+std::string FormatFloat(std::string_view value, IR::Type type) {
+ // TODO: Confirm FP64 nan/inf
+ if (type == IR::Type::F32) {
+ if (value == "nan") {
+ return "utof(0x7fc00000)";
+ }
+ if (value == "inf") {
+ return "utof(0x7f800000)";
+ }
+ if (value == "-inf") {
+ return "utof(0xff800000)";
+ }
+ }
+ if (value.find_first_of('e') != std::string_view::npos) {
+ // scientific notation
+ const auto cast{type == IR::Type::F32 ? "float" : "double"};
+ return fmt::format("{}({})", cast, value);
+ }
+ const bool needs_dot{value.find_first_of('.') == std::string_view::npos};
+ const bool needs_suffix{!value.ends_with('f')};
+ const auto suffix{type == IR::Type::F32 ? "f" : "lf"};
+ return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
+}
+
+std::string MakeImm(const IR::Value& value) {
+ switch (value.Type()) {
+ case IR::Type::U1:
+ return fmt::format("{}", value.U1() ? "true" : "false");
+ case IR::Type::U32:
+ return fmt::format("{}u", value.U32());
+ case IR::Type::F32:
+ return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
+ case IR::Type::U64:
+ return fmt::format("{}ul", value.U64());
+ case IR::Type::F64:
+ return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
+ case IR::Type::Void:
+ return "";
+ default:
+ throw NotImplementedException("Immediate type {}", value.Type());
+ }
+}
+} // Anonymous namespace
+
+std::string VarAlloc::Representation(u32 index, GlslVarType type) const {
+ const auto prefix{TypePrefix(type)};
+ return fmt::format("{}{}", prefix, index);
+}
+
+std::string VarAlloc::Representation(Id id) const {
+ return Representation(id.index, id.type);
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, GlslVarType type) {
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(type));
+ return Representation(inst.Definition<Id>());
+ } else {
+ Id id{};
+ id.type.Assign(type);
+ GetUseTracker(type).uses_temp = true;
+ inst.SetDefinition<Id>(id);
+ return 't' + Representation(inst.Definition<Id>());
+ }
+}
+
+std::string VarAlloc::Define(IR::Inst& inst, IR::Type type) {
+ return Define(inst, RegType(type));
+}
+
+std::string VarAlloc::PhiDefine(IR::Inst& inst, IR::Type type) {
+ return AddDefine(inst, RegType(type));
+}
+
+std::string VarAlloc::AddDefine(IR::Inst& inst, GlslVarType type) {
+ if (inst.HasUses()) {
+ inst.SetDefinition<Id>(Alloc(type));
+ return Representation(inst.Definition<Id>());
+ } else {
+ return "";
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::Consume(const IR::Value& value) {
+ return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
+}
+
+std::string VarAlloc::ConsumeInst(IR::Inst& inst) {
+ inst.DestructiveRemoveUsage();
+ if (!inst.HasUses()) {
+ Free(inst.Definition<Id>());
+ }
+ return Representation(inst.Definition<Id>());
+}
+
+std::string VarAlloc::GetGlslType(IR::Type type) const {
+ return GetGlslType(RegType(type));
+}
+
+Id VarAlloc::Alloc(GlslVarType type) {
+ auto& use_tracker{GetUseTracker(type)};
+ const auto num_vars{use_tracker.var_use.size()};
+ for (size_t var = 0; var < num_vars; ++var) {
+ if (use_tracker.var_use[var]) {
+ continue;
+ }
+ use_tracker.num_used = std::max(use_tracker.num_used, var + 1);
+ use_tracker.var_use[var] = true;
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(var));
+ return ret;
+ }
+ // Allocate a new variable
+ use_tracker.var_use.push_back(true);
+ Id ret{};
+ ret.is_valid.Assign(1);
+ ret.type.Assign(type);
+ ret.index.Assign(static_cast<u32>(use_tracker.num_used));
+ ++use_tracker.num_used;
+ return ret;
+}
+
+void VarAlloc::Free(Id id) {
+ if (id.is_valid == 0) {
+ throw LogicError("Freeing invalid variable");
+ }
+ auto& use_tracker{GetUseTracker(id.type)};
+ use_tracker.var_use[id.index] = false;
+}
+
+GlslVarType VarAlloc::RegType(IR::Type type) const {
+ switch (type) {
+ case IR::Type::U1:
+ return GlslVarType::U1;
+ case IR::Type::U32:
+ return GlslVarType::U32;
+ case IR::Type::F32:
+ return GlslVarType::F32;
+ case IR::Type::U64:
+ return GlslVarType::U64;
+ case IR::Type::F64:
+ return GlslVarType::F64;
+ default:
+ throw NotImplementedException("IR type {}", type);
+ }
+}
+
+std::string VarAlloc::GetGlslType(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return "bool";
+ case GlslVarType::F16x2:
+ return "f16vec2";
+ case GlslVarType::U32:
+ return "uint";
+ case GlslVarType::F32:
+ case GlslVarType::PrecF32:
+ return "float";
+ case GlslVarType::U64:
+ return "uint64_t";
+ case GlslVarType::F64:
+ case GlslVarType::PrecF64:
+ return "double";
+ case GlslVarType::U32x2:
+ return "uvec2";
+ case GlslVarType::F32x2:
+ return "vec2";
+ case GlslVarType::U32x3:
+ return "uvec3";
+ case GlslVarType::F32x3:
+ return "vec3";
+ case GlslVarType::U32x4:
+ return "uvec4";
+ case GlslVarType::F32x4:
+ return "vec4";
+ case GlslVarType::Void:
+ return "";
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::F16x2:
+ return var_f16x2;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ case GlslVarType::PrecF32:
+ return var_precf32;
+ case GlslVarType::PrecF64:
+ return var_precf64;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+const VarAlloc::UseTracker& VarAlloc::GetUseTracker(GlslVarType type) const {
+ switch (type) {
+ case GlslVarType::U1:
+ return var_bool;
+ case GlslVarType::F16x2:
+ return var_f16x2;
+ case GlslVarType::U32:
+ return var_u32;
+ case GlslVarType::F32:
+ return var_f32;
+ case GlslVarType::U64:
+ return var_u64;
+ case GlslVarType::F64:
+ return var_f64;
+ case GlslVarType::U32x2:
+ return var_u32x2;
+ case GlslVarType::F32x2:
+ return var_f32x2;
+ case GlslVarType::U32x3:
+ return var_u32x3;
+ case GlslVarType::F32x3:
+ return var_f32x3;
+ case GlslVarType::U32x4:
+ return var_u32x4;
+ case GlslVarType::F32x4:
+ return var_f32x4;
+ case GlslVarType::PrecF32:
+ return var_precf32;
+ case GlslVarType::PrecF64:
+ return var_precf64;
+ default:
+ throw NotImplementedException("Type {}", type);
+ }
+}
+
+} // namespace Shader::Backend::GLSL