summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2021-07-25 20:39:04 +0200
committerGitHub <noreply@github.com>2021-07-25 20:39:04 +0200
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
parentMerge pull request #6699 from lat9nq/common-threads (diff)
parentshader: Support out of bound local memory reads and immediate writes (diff)
downloadyuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.gz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.bz2
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.lz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.xz
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.tar.zst
yuzu-98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f.zip
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
new file mode 100644
index 000000000..338ff4bd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}||{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}&&{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}^^{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=!{};", inst, value);
+}
+} // namespace Shader::Backend::GLSL