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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-02 08:02:33 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:34 +0200
commit79f2fe1a39120f498e915fa0c740b15dc0f09793 (patch)
treeee1fb2edc8193295930abbf1ad157bdaf4a682d5 /src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
parentbuffer_cache: Reduce uniform buffer size from shader usage (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp29
1 files changed, 25 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 6e30790bb..8cec5ee7e 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -5,6 +5,7 @@
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLASM {
@@ -111,19 +112,39 @@ void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32
}
void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
- ctx.Add("DDX.FINE {}.x,{};", inst, p);
+ if (ctx.profile.support_derivative_control) {
+ ctx.Add("DDX.FINE {}.x,{};", inst, p);
+ } else {
+ // LOG_WARNING
+ ctx.Add("DDX {}.x,{};", inst, p);
+ }
}
void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
- ctx.Add("DDY.FINE {}.x,{};", inst, p);
+ if (ctx.profile.support_derivative_control) {
+ ctx.Add("DDY.FINE {}.x,{};", inst, p);
+ } else {
+ // LOG_WARNING
+ ctx.Add("DDY {}.x,{};", inst, p);
+ }
}
void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
- ctx.Add("DDX.COARSE {}.x,{};", inst, p);
+ if (ctx.profile.support_derivative_control) {
+ ctx.Add("DDX.COARSE {}.x,{};", inst, p);
+ } else {
+ // LOG_WARNING
+ ctx.Add("DDX {}.x,{};", inst, p);
+ }
}
void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
- ctx.Add("DDY.COARSE {}.x,{};", inst, p);
+ if (ctx.profile.support_derivative_control) {
+ ctx.Add("DDY.COARSE {}.x,{};", inst, p);
+ } else {
+ // LOG_WARNING
+ ctx.Add("DDY {}.x,{};", inst, p);
+ }
}
} // namespace Shader::Backend::GLASM