From 79f2fe1a39120f498e915fa0c740b15dc0f09793 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 2 Jun 2021 03:02:33 -0300 Subject: glasm: Use ARB_derivative_control conditionally --- .../backend/glasm/emit_glasm_warp.cpp | 29 +++++++++++++++++++--- 1 file changed, 25 insertions(+), 4 deletions(-) (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 6e30790bb..8cec5ee7e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -5,6 +5,7 @@ #include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" namespace Shader::Backend::GLASM { @@ -111,19 +112,39 @@ void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a, ScalarF32 } void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { - ctx.Add("DDX.FINE {}.x,{};", inst, p); + if (ctx.profile.support_derivative_control) { + ctx.Add("DDX.FINE {}.x,{};", inst, p); + } else { + // LOG_WARNING + ctx.Add("DDX {}.x,{};", inst, p); + } } void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { - ctx.Add("DDY.FINE {}.x,{};", inst, p); + if (ctx.profile.support_derivative_control) { + ctx.Add("DDY.FINE {}.x,{};", inst, p); + } else { + // LOG_WARNING + ctx.Add("DDY {}.x,{};", inst, p); + } } void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { - ctx.Add("DDX.COARSE {}.x,{};", inst, p); + if (ctx.profile.support_derivative_control) { + ctx.Add("DDX.COARSE {}.x,{};", inst, p); + } else { + // LOG_WARNING + ctx.Add("DDX {}.x,{};", inst, p); + } } void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) { - ctx.Add("DDY.COARSE {}.x,{};", inst, p); + if (ctx.profile.support_derivative_control) { + ctx.Add("DDY.COARSE {}.x,{};", inst, p); + } else { + // LOG_WARNING + ctx.Add("DDY {}.x,{};", inst, p); + } } } // namespace Shader::Backend::GLASM -- cgit v1.2.3