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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-14 07:27:49 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | 61cd7dd30128633b656ce3264da74bef1ba00bb5 (patch) | |
tree | 42d0c4e0e5d3a7f3fc581ebb660cd14cdfcf0300 /src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | |
parent | shader: Add shader loop safety check settings (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 60735fe31..a487a0744 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -115,7 +115,7 @@ void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { if (!stream.IsImmediate()) { - // LOG_WARNING not immediate + LOG_WARNING(Shader_GLASM, "Stream is not immediate"); } ctx.reg_alloc.Consume(stream); ctx.Add("ENDPRIM;"); |