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authorFeng Chen <VonChenPlus@gmail.com>2021-12-18 06:57:14 +0100
committerGitHub <noreply@github.com>2021-12-18 06:57:14 +0100
commite49184e6069a9d791d2df3c1958f5c4b1187e124 (patch)
treeb776caf722e0be0e680f67b0ad0842628162ef1c /src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
parentImplement convert legacy to generic (diff)
parentMerge pull request #7570 from ameerj/favorites-expanded (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
index e69de29bb..8a14fc8d9 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
@@ -0,0 +1,18 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitJoin(EmitContext&) {
+ throw NotImplementedException("Join shouldn't be emitted");
+}
+
+void EmitDemoteToHelperInvocation(EmitContext& ctx) {
+ ctx.Add("KIL TR.x;");
+}
+
+} // namespace Shader::Backend::GLASM