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authorameerj <52414509+ameerj@users.noreply.github.com>2023-01-27 05:24:19 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2023-01-27 08:09:18 +0100
commit0f795603fc04d873dfde99c795f3c1600ff2032c (patch)
treeb154ecea786abf83d7deed55b549cfd6f0998a75 /src/shader_recompiler/backend/glasm/emit_glasm.cpp
parentglsl: Add MS sampler types (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 0cb1e193e..fd4a61a4d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
header += "OPTION NV_internal;"
"OPTION NV_shader_storage_buffer;"
"OPTION NV_gpu_program_fp64;";
+ // TODO: Enable only when MS is used
+ header += "OPTION NV_texture_multisample;";
if (info.uses_int64_bit_atomics) {
header += "OPTION NV_shader_atomic_int64;";
}