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author | german <german@thesoftwareartisans.com> | 2020-09-03 02:59:34 +0200 |
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committer | german <german@thesoftwareartisans.com> | 2020-09-05 04:48:13 +0200 |
commit | 0774b17846fc7bd12bfe329fbaed6524d96c81cb (patch) | |
tree | 66322913f15800647404a33051d99454546eaa11 /src/input_common/udp/udp.cpp | |
parent | configure_input_player: Show/hide motion buttons based on the controller (diff) | |
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Diffstat (limited to 'src/input_common/udp/udp.cpp')
-rw-r--r-- | src/input_common/udp/udp.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp index 4b347e47e..03bae5752 100644 --- a/src/input_common/udp/udp.cpp +++ b/src/input_common/udp/udp.cpp @@ -29,7 +29,7 @@ private: class UDPMotionDevice final : public Input::MotionDevice { public: explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} - std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { + Input::MotionStatus GetStatus() const override { std::lock_guard guard(status->update_mutex); return status->motion_status; } |