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author | Levi <L3ehunin@gmail.com> | 2021-01-11 06:09:56 +0100 |
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committer | Levi <L3ehunin@gmail.com> | 2021-01-11 06:09:56 +0100 |
commit | 7a3c884e39fccfbb498b855080bffabc9ce2e7f1 (patch) | |
tree | 5056f9406dec188439cb0deb87603498243a9412 /src/input_common/mouse/mouse_input.cpp | |
parent | More forgetting... duh (diff) | |
parent | Merge pull request #5229 from Morph1984/fullscreen-opt (diff) | |
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Diffstat (limited to 'src/input_common/mouse/mouse_input.cpp')
-rw-r--r-- | src/input_common/mouse/mouse_input.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp new file mode 100644 index 000000000..10786a541 --- /dev/null +++ b/src/input_common/mouse/mouse_input.cpp @@ -0,0 +1,129 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "input_common/mouse/mouse_input.h" + +namespace MouseInput { + +Mouse::Mouse() { + update_thread = std::thread(&Mouse::UpdateThread, this); +} + +Mouse::~Mouse() { + update_thread_running = false; + if (update_thread.joinable()) { + update_thread.join(); + } +} + +void Mouse::UpdateThread() { + constexpr int update_time = 10; + while (update_thread_running) { + for (MouseInfo& info : mouse_info) { + const Common::Vec3f angular_direction{ + -info.tilt_direction.y, + 0.0f, + -info.tilt_direction.x, + }; + + info.motion.SetGyroscope(angular_direction * info.tilt_speed); + info.motion.UpdateRotation(update_time * 1000); + info.motion.UpdateOrientation(update_time * 1000); + info.tilt_speed = 0; + info.data.motion = info.motion.GetMotion(); + } + if (configuring) { + UpdateYuzuSettings(); + } + std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); + } +} + +void Mouse::UpdateYuzuSettings() { + if (buttons == 0) { + return; + } + + mouse_queue.Push(MouseStatus{ + .button = last_button, + }); +} + +void Mouse::PressButton(int x, int y, int button_) { + const auto button_index = static_cast<std::size_t>(button_); + if (button_index >= mouse_info.size()) { + return; + } + + const auto button = 1U << button_index; + buttons |= static_cast<u16>(button); + last_button = static_cast<MouseButton>(button_index); + + mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); + mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); + mouse_info[button_index].data.pressed = true; +} + +void Mouse::MouseMove(int x, int y) { + for (MouseInfo& info : mouse_info) { + if (info.data.pressed) { + const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin; + const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position; + info.last_mouse_position = Common::MakeVec(x, y); + info.data.axis = {mouse_move.x, -mouse_move.y}; + + if (mouse_change.x == 0 && mouse_change.y == 0) { + info.tilt_speed = 0; + } else { + info.tilt_direction = mouse_change.Cast<float>(); + info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; + } + } + } +} + +void Mouse::ReleaseButton(int button_) { + const auto button_index = static_cast<std::size_t>(button_); + if (button_index >= mouse_info.size()) { + return; + } + + const auto button = 1U << button_index; + buttons &= static_cast<u16>(0xFF - button); + + mouse_info[button_index].tilt_speed = 0; + mouse_info[button_index].data.pressed = false; + mouse_info[button_index].data.axis = {0, 0}; +} + +void Mouse::BeginConfiguration() { + buttons = 0; + last_button = MouseButton::Undefined; + mouse_queue.Clear(); + configuring = true; +} + +void Mouse::EndConfiguration() { + buttons = 0; + last_button = MouseButton::Undefined; + mouse_queue.Clear(); + configuring = false; +} + +Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() { + return mouse_queue; +} + +const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const { + return mouse_queue; +} + +MouseData& Mouse::GetMouseState(std::size_t button) { + return mouse_info[button].data; +} + +const MouseData& Mouse::GetMouseState(std::size_t button) const { + return mouse_info[button].data; +} +} // namespace MouseInput |