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authorbunnei <bunneidev@gmail.com>2022-09-05 23:50:38 +0200
committerGitHub <noreply@github.com>2022-09-05 23:50:38 +0200
commitdd2faab372c3ca1b6b5c8fddd808bfab495a2f27 (patch)
tree8407b84b8cefc617f6701e23386c40dc06977f78 /src/input_common/drivers
parentMerge pull request #8855 from german77/pls (diff)
parentinput_common: sdl: Always check for motion on reconnect (diff)
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Diffstat (limited to 'src/input_common/drivers')
-rw-r--r--src/input_common/drivers/sdl_driver.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index de388ec4c..5cc1ccbd9 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -40,13 +40,13 @@ public:
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
+ has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
+ has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
+ if (has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
- has_accel = true;
}
- if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
+ if (has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
- has_gyro = true;
}
}
}
@@ -305,6 +305,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick->EnableMotion();
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@@ -316,6 +317,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
if (joystick_it != joystick_guid_list.end()) {
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
+ (*joystick_it)->EnableMotion();
return;
}
@@ -323,6 +325,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
+ joystick->EnableMotion();
joystick_guid_list.emplace_back(std::move(joystick));
}