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authorLiam <byteslice@airmail.cc>2023-03-12 04:10:38 +0100
committerLiam <byteslice@airmail.cc>2023-03-12 16:33:01 +0100
commit600f325d87e42f856da58c42a5280f098ebb6e8c (patch)
tree75c4fe48af55186a4e420e94a1d7e1bfd92e4ec0 /src/input_common/drivers
parentgeneral: use codespell to identify spelling mistakes (diff)
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Diffstat (limited to 'src/input_common/drivers')
-rw-r--r--src/input_common/drivers/gc_adapter.cpp2
-rw-r--r--src/input_common/drivers/joycon.h2
-rw-r--r--src/input_common/drivers/keyboard.cpp2
-rw-r--r--src/input_common/drivers/mouse.cpp4
-rw-r--r--src/input_common/drivers/sdl_driver.cpp4
-rw-r--r--src/input_common/drivers/virtual_amiibo.cpp2
6 files changed, 8 insertions, 8 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index d09ff178b..3ad34884d 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -344,7 +344,7 @@ bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identif
void GCAdapter::UpdateVibrations() {
// Use 8 states to keep the switching between on/off fast enough for
- // a human to feel different vibration strenght
+ // a human to feel different vibration strength
// More states == more rumble strengths == slower update time
constexpr u8 vibration_states = 8;
diff --git a/src/input_common/drivers/joycon.h b/src/input_common/drivers/joycon.h
index 473ba1b9e..5b40817e2 100644
--- a/src/input_common/drivers/joycon.h
+++ b/src/input_common/drivers/joycon.h
@@ -62,7 +62,7 @@ private:
/// Registers controllers, clears all data and starts the scan thread
void Setup();
- /// Actively searchs for new devices
+ /// Actively searches for new devices
void ScanThread(std::stop_token stop_token);
/// Returns true if device is valid and not registered
diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp
index 71e612fbf..2567df9af 100644
--- a/src/input_common/drivers/keyboard.cpp
+++ b/src/input_common/drivers/keyboard.cpp
@@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = {
};
Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
- // Keyboard is broken into 3 diferent sets:
+ // Keyboard is broken into 3 different sets:
// key: Unfiltered intended for controllers.
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index 94e92c37d..4fb2a6cfa 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -142,7 +142,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
return;
}
- // Make slow movements at least 3 units on lenght
+ // Make slow movements at least 3 units on length
if (move_distance < 3.0f) {
// Normalize value
mouse_change /= move_distance;
@@ -154,7 +154,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const auto last_move_distance = last_mouse_change.Length();
- // Make fast movements clamp to 8 units on lenght
+ // Make fast movements clamp to 8 units on length
if (last_move_distance > 8.0f) {
// Normalize value
last_mouse_change /= last_move_distance;
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 5c20b3426..f7f0c7eaa 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -748,7 +748,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
- // This list also excludes Screenshot since theres not really a mapping for that
+ // This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
@@ -1007,7 +1007,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
if (params.Has("button")) {
- // TODO(German77): Find how to substitue the values for real button names
+ // TODO(German77): Find how to substitute the values for real button names
return Common::Input::ButtonNames::Value;
}
if (params.Has("hat")) {
diff --git a/src/input_common/drivers/virtual_amiibo.cpp b/src/input_common/drivers/virtual_amiibo.cpp
index 4a0268a4d..304f4c70b 100644
--- a/src/input_common/drivers/virtual_amiibo.cpp
+++ b/src/input_common/drivers/virtual_amiibo.cpp
@@ -57,7 +57,7 @@ Common::Input::NfcState VirtualAmiibo::WriteNfcData(
}
if (!nfc_file.Write(data)) {
- LOG_ERROR(Service_NFP, "Error writting to file");
+ LOG_ERROR(Service_NFP, "Error writing to file");
return Common::Input::NfcState::WriteFailed;
}