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authorgerman77 <juangerman-13@hotmail.com>2021-09-21 00:19:55 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:22 +0100
commit00834b84dd954f6aea2354e07de2054a99f53fa4 (patch)
treea6eede83ae8253759d860ef08f9bce9bebd8dd29 /src/input_common/drivers/mouse.h
parentinput_common: Rewrite keyboard (diff)
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-rw-r--r--src/input_common/drivers/mouse.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
new file mode 100644
index 000000000..e8355751a
--- /dev/null
+++ b/src/input_common/drivers/mouse.h
@@ -0,0 +1,77 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#pragma once
+
+#include <stop_token>
+#include <thread>
+
+#include "common/vector_math.h"
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+enum class MouseButton {
+ Left,
+ Right,
+ Wheel,
+ Backward,
+ Forward,
+ Task,
+ Extra,
+ Undefined,
+};
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Mouse final : public InputCommon::InputEngine {
+public:
+ explicit Mouse(const std::string input_engine_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param center_x the x-coordinate of the middle of the screen
+ * @param center_y the y-coordinate of the middle of the screen
+ */
+ void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
+
+ /**
+ * Sets the status of all buttons bound with the key to pressed
+ * @param key_code the code of the key to press
+ */
+ void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
+
+ /**
+ * Sets the status of all buttons bound with the key to released
+ * @param key_code the code of the key to release
+ */
+ void ReleaseButton(MouseButton button);
+
+ void ReleaseAllButtons();
+
+ std::vector<Common::ParamPackage> GetInputDevices() const override;
+ std::string GetUIName(const Common::ParamPackage& params) const override;
+
+private:
+ void UpdateThread(std::stop_token stop_token);
+ void StopPanning();
+
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{""},
+ .port = 0,
+ .pad = 0,
+ };
+ Common::Vec2<int> mouse_origin;
+ Common::Vec2<int> last_mouse_position;
+ Common::Vec2<float> last_mouse_change;
+ bool button_pressed;
+ int mouse_panning_timout{};
+ std::jthread update_thread;
+};
+
+} // namespace InputCommon