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authorbunnei <bunneidev@gmail.com>2019-01-04 04:42:22 +0100
committerGitHub <noreply@github.com>2019-01-04 04:42:22 +0100
commit548fe0fc62716730ec58db2d48ec7699ff7f8432 (patch)
tree4127abaf08ab8e8a5ffdbde3616e90c9c7dab5f8 /src/core
parentMerge pull request #1724 from FearlessTobi/port-4412 (diff)
parent Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm) (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 05af2d593..6a613aeab 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -166,7 +166,7 @@ Layer::~Layer() = default;
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
auto& kernel = Core::System::GetInstance().Kernel();
- vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse,
+ vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
fmt::format("Display VSync Event {}", id));
}