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authorbunnei <bunneidev@gmail.com>2014-11-19 21:24:46 +0100
committerbunnei <bunneidev@gmail.com>2014-11-19 21:24:46 +0100
commitc0cd0fa78edc37795176c6fb45a52c1d015f3690 (patch)
tree237f15dd9d986309000c995fde07088625e62239 /src/core/system.h
parentMerge pull request #208 from lioncash/statics (diff)
parentRemove tabs in all files except in skyeye imports and in generated GL code (diff)
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Diffstat (limited to 'src/core/system.h')
-rw-r--r--src/core/system.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/core/system.h b/src/core/system.h
index 0be8711e4..2bc2edc75 100644
--- a/src/core/system.h
+++ b/src/core/system.h
@@ -12,14 +12,14 @@ namespace System {
// State of the full emulator
enum State {
- STATE_NULL = 0, ///< System is in null state, nothing initialized
- STATE_IDLE, ///< System is in an initialized state, but not running
- STATE_RUNNING, ///< System is running
- STATE_LOADING, ///< System is loading a ROM
- STATE_HALTED, ///< System is halted (error)
- STATE_STALLED, ///< System is stalled (unused)
- STATE_DEBUG, ///< System is in a special debug mode (unused)
- STATE_DIE ///< System is shutting down
+ STATE_NULL = 0, ///< System is in null state, nothing initialized
+ STATE_IDLE, ///< System is in an initialized state, but not running
+ STATE_RUNNING, ///< System is running
+ STATE_LOADING, ///< System is loading a ROM
+ STATE_HALTED, ///< System is halted (error)
+ STATE_STALLED, ///< System is stalled (unused)
+ STATE_DEBUG, ///< System is in a special debug mode (unused)
+ STATE_DIE ///< System is shutting down
};
extern volatile State g_state;