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author | Levi <L3ehunin@gmail.com> | 2021-01-11 06:09:56 +0100 |
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committer | Levi <L3ehunin@gmail.com> | 2021-01-11 06:09:56 +0100 |
commit | 7a3c884e39fccfbb498b855080bffabc9ce2e7f1 (patch) | |
tree | 5056f9406dec188439cb0deb87603498243a9412 /src/core/settings.h | |
parent | More forgetting... duh (diff) | |
parent | Merge pull request #5229 from Morph1984/fullscreen-opt (diff) | |
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Diffstat (limited to 'src/core/settings.h')
-rw-r--r-- | src/core/settings.h | 87 |
1 files changed, 65 insertions, 22 deletions
diff --git a/src/core/settings.h b/src/core/settings.h index 9834f44bb..a324530bd 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -14,6 +14,10 @@ #include "common/common_types.h" #include "input_common/settings.h" +namespace Core { +class System; +} + namespace Settings { enum class RendererBackend { @@ -33,8 +37,6 @@ enum class CPUAccuracy { DebugMode = 2, }; -extern bool configuring_global; - template <typename Type> class Setting final { public: @@ -67,6 +69,38 @@ private: Type local{}; }; +/** + * The InputSetting class allows for getting a reference to either the global or local members. + * This is required as we cannot easily modify the values of user-defined types within containers + * using the SetValue() member function found in the Setting class. The primary purpose of this + * class is to store an array of 10 PlayerInput structs for both the global and local (per-game) + * setting and allows for easily accessing and modifying both settings. + */ +template <typename Type> +class InputSetting final { +public: + InputSetting() = default; + explicit InputSetting(Type val) : global{val} {} + ~InputSetting() = default; + void SetGlobal(bool to_global) { + use_global = to_global; + } + bool UsingGlobal() const { + return use_global; + } + Type& GetValue(bool need_global = false) { + if (use_global || need_global) { + return global; + } + return local; + } + +private: + bool use_global = true; + Type global{}; + Type local{}; +}; + struct TouchFromButtonMap { std::string name; std::vector<std::string> buttons; @@ -97,13 +131,14 @@ struct Values { bool cpuopt_unsafe_unfuse_fma; bool cpuopt_unsafe_reduce_fp_error; + bool cpuopt_unsafe_inaccurate_nan; // Renderer Setting<RendererBackend> renderer_backend; bool renderer_debug; Setting<int> vulkan_device; - Setting<u16> resolution_factor = Setting(static_cast<u16>(1)); + Setting<u16> resolution_factor{1}; Setting<int> aspect_ratio; Setting<int> max_anisotropy; Setting<bool> use_frame_limit; @@ -111,6 +146,7 @@ struct Values { Setting<bool> use_disk_shader_cache; Setting<GPUAccuracy> gpu_accuracy; Setting<bool> use_asynchronous_gpu_emulation; + Setting<bool> use_nvdec_emulation; Setting<bool> use_vsync; Setting<bool> use_assembly_shaders; Setting<bool> use_asynchronous_shaders; @@ -134,9 +170,18 @@ struct Values { Setting<s32> sound_index; // Controls - std::array<PlayerInput, 10> players; + InputSetting<std::array<PlayerInput, 10>> players; + + Setting<bool> use_docked_mode; + + Setting<bool> vibration_enabled; + Setting<bool> enable_accurate_vibrations; + + Setting<bool> motion_enabled; + std::string motion_device; + std::string udp_input_servers; - bool use_docked_mode; + bool emulate_analog_keyboard; bool mouse_enabled; std::string mouse_device; @@ -150,20 +195,15 @@ struct Values { ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; - bool vibration_enabled; - - bool motion_enabled; - std::string motion_device; - std::string touch_device; TouchscreenInput touchscreen; - std::atomic_bool is_device_reload_pending{true}; + bool use_touch_from_button; + std::string touch_device; int touch_from_button_map_index; - std::string udp_input_address; - u16 udp_input_port; - u8 udp_pad_index; std::vector<TouchFromButtonMap> touch_from_button_maps; + std::atomic_bool is_device_reload_pending{true}; + // Data Storage bool use_virtual_sd; bool gamecard_inserted; @@ -180,8 +220,9 @@ struct Values { bool reporting_services; bool quest_flag; bool disable_macro_jit; + bool extended_logging; - // Misceallaneous + // Miscellaneous std::string log_filter; bool use_dev_keys; @@ -197,22 +238,24 @@ struct Values { // Add-Ons std::map<u64, std::vector<std::string>> disabled_addons; -} extern values; +}; -float Volume(); +extern Values values; + +bool IsConfiguringGlobal(); +void SetConfiguringGlobal(bool is_global); bool IsGPULevelExtreme(); bool IsGPULevelHigh(); +float Volume(); + std::string GetTimeZoneString(); -void Apply(); +void Apply(Core::System& system); void LogSettings(); // Restore the global state of all applicable settings in the Values struct -void RestoreGlobalState(); - -// Fixes settings that are known to cause issues with the emulator -void Sanitize(); +void RestoreGlobalState(bool is_powered_on); } // namespace Settings |