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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-21 20:29:48 +0200
committerGitHub <noreply@github.com>2016-09-21 20:29:48 +0200
commitd5d2ca8058a0f1c00ab7ca9fe2c058ba47546c0a (patch)
tree8a22ca73ff838f3f0090b29a548ae81087fc90ed /src/core/hw
parentREADME: Specify master branch for Travis CI badge (diff)
parentFix Travis clang-format check (diff)
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Diffstat (limited to 'src/core/hw')
-rw-r--r--src/core/hw/gpu.cpp151
-rw-r--r--src/core/hw/gpu.h85
-rw-r--r--src/core/hw/hw.cpp17
-rw-r--r--src/core/hw/hw.h42
-rw-r--r--src/core/hw/lcd.cpp16
-rw-r--r--src/core/hw/lcd.h20
-rw-r--r--src/core/hw/y2r.cpp65
-rw-r--r--src/core/hw/y2r.h3
8 files changed, 211 insertions, 188 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index a4dfb7e43..0e6b91e3a 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -5,34 +5,26 @@
#include <cstring>
#include <numeric>
#include <type_traits>
-
#include "common/color.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/vector_math.h"
-
-#include "core/settings.h"
-#include "core/memory.h"
#include "core/core_timing.h"
-
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/hid/hid.h"
-
-#include "core/hw/hw.h"
#include "core/hw/gpu.h"
-
+#include "core/hw/hw.h"
+#include "core/memory.h"
+#include "core/settings.h"
#include "core/tracer/recorder.h"
-
#include "video_core/command_processor.h"
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
-#include "video_core/debug_utils/debug_utils.h"
-
-
namespace GPU {
Regs g_regs;
@@ -49,7 +41,7 @@ static u64 frame_count;
static bool last_skip_frame;
template <typename T>
-inline void Read(T &var, const u32 raw_addr) {
+inline void Read(T& var, const u32 raw_addr) {
u32 addr = raw_addr - HW::VADDR_GPU;
u32 index = addr / 4;
@@ -105,8 +97,7 @@ inline void Write(u32 addr, const T data) {
// Memory fills are triggered once the fill value is written.
case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].trigger, 0x00004 + 0x3):
- case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3):
- {
+ case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].trigger, 0x00008 + 0x3): {
const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].trigger));
auto& config = g_regs.memory_fill_config[is_second_filler];
@@ -125,7 +116,9 @@ inline void Write(u32 addr, const T data) {
// regions that were between surfaces or within the touching
// ones for cpu to manually fill here.
if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) {
- Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(),
+ config.GetEndAddress() -
+ config.GetStartAddress());
if (config.fill_24bit) {
// fill with 24-bit values
@@ -150,7 +143,8 @@ inline void Write(u32 addr, const T data) {
}
}
- LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
+ LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(),
+ config.GetEndAddress());
if (!is_second_filler) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
@@ -167,15 +161,15 @@ inline void Write(u32 addr, const T data) {
break;
}
- case GPU_REG_INDEX(display_transfer_config.trigger):
- {
+ case GPU_REG_INDEX(display_transfer_config.trigger): {
MICROPROFILE_SCOPE(GPU_DisplayTransfer);
const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) {
if (Pica::g_debug_context)
- Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
+ Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer,
+ nullptr);
if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) {
u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress());
@@ -187,17 +181,23 @@ inline void Write(u32 addr, const T data) {
u32 output_width = config.texture_copy.output_width * 16;
u32 output_gap = config.texture_copy.output_gap * 16;
- size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
- Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), static_cast<u32>(contiguous_input_size));
+ size_t contiguous_input_size =
+ config.texture_copy.size / input_width * (input_width + input_gap);
+ Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(),
+ static_cast<u32>(contiguous_input_size));
- size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
- Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), static_cast<u32>(contiguous_output_size));
+ size_t contiguous_output_size =
+ config.texture_copy.size / output_width * (output_width + output_gap);
+ Memory::RasterizerFlushAndInvalidateRegion(
+ config.GetPhysicalOutputAddress(),
+ static_cast<u32>(contiguous_output_size));
u32 remaining_size = config.texture_copy.size;
u32 remaining_input = input_width;
u32 remaining_output = output_width;
while (remaining_size > 0) {
- u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size });
+ u32 copy_size =
+ std::min({remaining_input, remaining_output, remaining_size});
std::memcpy(dst_pointer, src_pointer, copy_size);
src_pointer += copy_size;
@@ -217,10 +217,11 @@ inline void Write(u32 addr, const T data) {
}
}
- LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
- config.texture_copy.size,
- config.GetPhysicalInputAddress(), input_width, input_gap,
- config.GetPhysicalOutputAddress(), output_width, output_gap,
+ LOG_TRACE(
+ HW_GPU,
+ "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X",
+ config.texture_copy.size, config.GetPhysicalInputAddress(), input_width,
+ input_gap, config.GetPhysicalOutputAddress(), output_width, output_gap,
config.flags);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
@@ -228,7 +229,8 @@ inline void Write(u32 addr, const T data) {
}
if (config.scaling > config.ScaleXY) {
- LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value());
+ LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u",
+ config.scaling.Value());
UNIMPLEMENTED();
break;
}
@@ -245,11 +247,14 @@ inline void Write(u32 addr, const T data) {
u32 output_width = config.output_width >> horizontal_scale;
u32 output_height = config.output_height >> vertical_scale;
- u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
- u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
+ u32 input_size = config.input_width * config.input_height *
+ GPU::Regs::BytesPerPixel(config.input_format);
+ u32 output_size =
+ output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size);
- Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
+ Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(),
+ output_size);
for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) {
@@ -278,11 +283,14 @@ inline void Write(u32 addr, const T data) {
u32 coarse_y = y & ~7;
u32 stride = output_width * dst_bytes_per_pixel;
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
+ src_offset =
+ (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
+ coarse_y * stride;
} else {
// Both input and output are linear
- src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
+ src_offset =
+ (input_x + input_y * config.input_width) * src_bytes_per_pixel;
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
}
} else {
@@ -291,7 +299,9 @@ inline void Write(u32 addr, const T data) {
u32 coarse_y = input_y & ~7;
u32 stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y,
+ src_bytes_per_pixel) +
+ coarse_y * stride;
dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
} else {
// Both input and output are tiled
@@ -301,20 +311,27 @@ inline void Write(u32 addr, const T data) {
u32 in_coarse_y = input_y & ~7;
u32 in_stride = config.input_width * src_bytes_per_pixel;
- src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride;
- dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride;
+ src_offset = VideoCore::GetMortonOffset(input_x, input_y,
+ src_bytes_per_pixel) +
+ in_coarse_y * in_stride;
+ dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) +
+ out_coarse_y * out_stride;
}
}
const u8* src_pixel = src_pointer + src_offset;
src_color = DecodePixel(config.input_format, src_pixel);
if (config.scaling == config.ScaleX) {
- Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
+ Math::Vec4<u8> pixel =
+ DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
src_color = ((src_color + pixel) / 2).Cast<u8>();
} else if (config.scaling == config.ScaleXY) {
- Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
- Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel1 = DecodePixel(
+ config.input_format, src_pixel + 1 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel2 = DecodePixel(
+ config.input_format, src_pixel + 2 * src_bytes_per_pixel);
+ Math::Vec4<u8> pixel3 = DecodePixel(
+ config.input_format, src_pixel + 3 * src_bytes_per_pixel);
src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
}
@@ -341,17 +358,20 @@ inline void Write(u32 addr, const T data) {
break;
default:
- LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
+ LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x",
+ config.output_format.Value());
break;
}
}
}
- LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X",
- config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format),
- config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(),
- config.GetPhysicalOutputAddress(), output_width, output_height,
- config.output_format.Value(), config.flags);
+ LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> "
+ "0x%08x(%ux%u), dst format %x, flags 0x%08X",
+ config.output_height * output_width *
+ GPU::Regs::BytesPerPixel(config.output_format),
+ config.GetPhysicalInputAddress(), config.input_width.Value(),
+ config.input_height.Value(), config.GetPhysicalOutputAddress(),
+ output_width, output_height, config.output_format.Value(), config.flags);
}
g_regs.display_transfer_config.trigger = 0;
@@ -361,17 +381,16 @@ inline void Write(u32 addr, const T data) {
}
// Seems like writing to this register triggers processing
- case GPU_REG_INDEX(command_processor_config.trigger):
- {
+ case GPU_REG_INDEX(command_processor_config.trigger): {
const auto& config = g_regs.command_processor_config;
- if (config.trigger & 1)
- {
+ if (config.trigger & 1) {
MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
- Pica::g_debug_context->recorder->MemoryAccessed((u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
+ Pica::g_debug_context->recorder->MemoryAccessed(
+ (u8*)buffer, config.size * sizeof(u32), config.GetPhysicalAddress());
}
Pica::CommandProcessor::ProcessCommandList(buffer, config.size);
@@ -389,16 +408,17 @@ inline void Write(u32 addr, const T data) {
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
- Pica::g_debug_context->recorder->RegisterWritten<T>(addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
+ Pica::g_debug_context->recorder->RegisterWritten<T>(
+ addr + 0x1EF00000 - 0x1EC00000 + 0x10100000, data);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
-template void Read<u64>(u64 &var, const u32 addr);
-template void Read<u32>(u32 &var, const u32 addr);
-template void Read<u16>(u16 &var, const u32 addr);
-template void Read<u8>(u8 &var, const u32 addr);
+template void Read<u64>(u64& var, const u32 addr);
+template void Read<u32>(u32& var, const u32 addr);
+template void Read<u16>(u16& var, const u32 addr);
+template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
@@ -417,8 +437,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// - If frameskip == 0 (disabled), always swap buffers
// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
- if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
- Settings::values.frame_skip == 0) {
+ if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) &&
+ last_skip_frame != g_skip_frame) ||
+ Settings::values.frame_skip == 0) {
VideoCore::g_renderer->SwapBuffers();
}
@@ -448,12 +469,12 @@ void Init() {
// .. or at least these are the ones used by system applets.
// There's probably a smarter way to come up with addresses
// like this which does not require hardcoding.
- framebuffer_top.address_left1 = 0x181E6000;
- framebuffer_top.address_left2 = 0x1822C800;
+ framebuffer_top.address_left1 = 0x181E6000;
+ framebuffer_top.address_left2 = 0x1822C800;
framebuffer_top.address_right1 = 0x18273000;
framebuffer_top.address_right2 = 0x182B9800;
- framebuffer_sub.address_left1 = 0x1848F000;
- framebuffer_sub.address_left2 = 0x184C7800;
+ framebuffer_sub.address_left1 = 0x1848F000;
+ framebuffer_sub.address_left2 = 0x184C7800;
framebuffer_top.width.Assign(240);
framebuffer_top.height.Assign(400);
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index da4c345b4..32ddc5697 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -6,7 +6,6 @@
#include <cstddef>
#include <type_traits>
-
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
@@ -17,7 +16,8 @@ namespace GPU {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
-// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
+// For details cf.
+// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
@@ -30,8 +30,9 @@ namespace GPU {
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
-#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
+#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
+ ((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type) \
+ GPU_REG_INDEX(field_name))
#endif
// MMIO region 0x1EFxxxxx
@@ -44,18 +45,18 @@ struct Regs {
// support for that.
#define ASSERT_MEMBER_SIZE(name, size_in_bytes)
#else
-#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
- static_assert(sizeof(name) == size_in_bytes, \
+#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
+ static_assert(sizeof(name) == size_in_bytes, \
"Structure size and register block length don't match")
#endif
// Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
+ RGBA8 = 0,
+ RGB8 = 1,
RGB565 = 2,
RGB5A1 = 3,
- RGBA4 = 4,
+ RGBA4 = 4,
};
/**
@@ -88,8 +89,8 @@ struct Regs {
BitField<0, 16, u32> value_16bit;
// TODO: Verify component order
- BitField< 0, 8, u32> value_24bit_r;
- BitField< 8, 8, u32> value_24bit_g;
+ BitField<0, 8, u32> value_24bit_r;
+ BitField<8, 8, u32> value_24bit_g;
BitField<16, 8, u32> value_24bit_b;
};
@@ -126,7 +127,7 @@ struct Regs {
union {
u32 size;
- BitField< 0, 16, u32> width;
+ BitField<0, 16, u32> width;
BitField<16, 16, u32> height;
};
@@ -138,7 +139,7 @@ struct Regs {
union {
u32 format;
- BitField< 0, 3, PixelFormat> color_format;
+ BitField<0, 3, PixelFormat> color_format;
};
INSERT_PADDING_WORDS(0x1);
@@ -180,35 +181,37 @@ struct Regs {
union {
u32 output_size;
- BitField< 0, 16, u32> output_width;
+ BitField<0, 16, u32> output_width;
BitField<16, 16, u32> output_height;
};
union {
u32 input_size;
- BitField< 0, 16, u32> input_width;
+ BitField<0, 16, u32> input_width;
BitField<16, 16, u32> input_height;
};
enum ScalingMode : u32 {
- NoScale = 0, // Doesn't scale the image
- ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter
- ScaleXY = 2, // Downscales the image in half in both the X and Y axes and applies a box filter
+ NoScale = 0, // Doesn't scale the image
+ ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter
+ ScaleXY =
+ 2, // Downscales the image in half in both the X and Y axes and applies a box filter
};
union {
u32 flags;
- BitField< 0, 1, u32> flip_vertically; // flips input data vertically
- BitField< 1, 1, u32> input_linear; // Converts from linear to tiled format
- BitField< 2, 1, u32> crop_input_lines;
- BitField< 3, 1, u32> is_texture_copy; // Copies the data without performing any processing and respecting texture copy fields
- BitField< 5, 1, u32> dont_swizzle;
- BitField< 8, 3, PixelFormat> input_format;
+ BitField<0, 1, u32> flip_vertically; // flips input data vertically
+ BitField<1, 1, u32> input_linear; // Converts from linear to tiled format
+ BitField<2, 1, u32> crop_input_lines;
+ BitField<3, 1, u32> is_texture_copy; // Copies the data without performing any
+ // processing and respecting texture copy fields
+ BitField<5, 1, u32> dont_swizzle;
+ BitField<8, 3, PixelFormat> input_format;
BitField<12, 3, PixelFormat> output_format;
/// Uses some kind of 32x32 block swizzling mode, instead of the usual 8x8 one.
- BitField<16, 1, u32> block_32; // TODO(yuriks): unimplemented
+ BitField<16, 1, u32> block_32; // TODO(yuriks): unimplemented
BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer
};
@@ -225,14 +228,14 @@ struct Regs {
union {
u32 input_size;
- BitField< 0, 16, u32> input_width;
+ BitField<0, 16, u32> input_width;
BitField<16, 16, u32> input_gap;
};
union {
u32 output_size;
- BitField< 0, 16, u32> output_width;
+ BitField<0, 16, u32> output_width;
BitField<16, 16, u32> output_gap;
};
} texture_copy;
@@ -267,12 +270,12 @@ struct Regs {
return sizeof(Regs) / sizeof(u32);
}
- const u32& operator [] (int index) const {
+ const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
- u32& operator [] (int index) {
+ u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
@@ -294,28 +297,29 @@ static_assert(std::is_standard_layout<Regs>::value, "Structure does not use stan
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
-#define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Regs, field_name) == position * 4, \
- "Field "#field_name" has invalid position")
-
-ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
-ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
-ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
-ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
-ASSERT_REG_POSITION(display_transfer_config, 0x00300);
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field " #field_name " has invalid position")
+
+ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
+ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
+ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
+ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
+ASSERT_REG_POSITION(display_transfer_config, 0x00300);
ASSERT_REG_POSITION(command_processor_config, 0x00638);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
-// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
+// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
+// anyway.
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
extern Regs g_regs;
extern bool g_skip_frame;
template <typename T>
-void Read(T &var, const u32 addr);
+void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
@@ -326,5 +330,4 @@ void Init();
/// Shutdown hardware
void Shutdown();
-
} // namespace
diff --git a/src/core/hw/hw.cpp b/src/core/hw/hw.cpp
index b5fdbf9c1..9ff8825b2 100644
--- a/src/core/hw/hw.cpp
+++ b/src/core/hw/hw.cpp
@@ -4,15 +4,14 @@
#include "common/common_types.h"
#include "common/logging/log.h"
-
-#include "core/hw/hw.h"
#include "core/hw/gpu.h"
+#include "core/hw/hw.h"
#include "core/hw/lcd.h"
namespace HW {
template <typename T>
-inline void Read(T &var, const u32 addr) {
+inline void Read(T& var, const u32 addr) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
case VADDR_GPU + 0x1000:
@@ -71,10 +70,10 @@ inline void Write(u32 addr, const T data) {
// Explicitly instantiate template functions because we aren't defining this in the header:
-template void Read<u64>(u64 &var, const u32 addr);
-template void Read<u32>(u32 &var, const u32 addr);
-template void Read<u16>(u16 &var, const u32 addr);
-template void Read<u8>(u8 &var, const u32 addr);
+template void Read<u64>(u64& var, const u32 addr);
+template void Read<u32>(u32& var, const u32 addr);
+template void Read<u16>(u16& var, const u32 addr);
+template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
@@ -82,8 +81,7 @@ template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
-void Update() {
-}
+void Update() {}
/// Initialize hardware
void Init() {
@@ -98,5 +96,4 @@ void Shutdown() {
LCD::Shutdown();
LOG_DEBUG(HW, "shutdown OK");
}
-
}
diff --git a/src/core/hw/hw.h b/src/core/hw/hw.h
index d65608910..a3c5d2ea3 100644
--- a/src/core/hw/hw.h
+++ b/src/core/hw/hw.h
@@ -10,30 +10,30 @@ namespace HW {
/// Beginnings of IO register regions, in the user VA space.
enum : u32 {
- VADDR_HASH = 0x1EC01000,
- VADDR_CSND = 0x1EC03000,
- VADDR_DSP = 0x1EC40000,
- VADDR_PDN = 0x1EC41000,
- VADDR_CODEC = 0x1EC41000,
- VADDR_SPI = 0x1EC42000,
- VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
- VADDR_I2C = 0x1EC44000,
- VADDR_CODEC_2 = 0x1EC45000,
- VADDR_HID = 0x1EC46000,
- VADDR_GPIO = 0x1EC47000,
- VADDR_I2C_2 = 0x1EC48000,
- VADDR_SPI_3 = 0x1EC60000,
- VADDR_I2C_3 = 0x1EC61000,
- VADDR_MIC = 0x1EC62000,
- VADDR_PXI = 0x1EC63000,
- VADDR_LCD = 0x1ED02000,
- VADDR_DSP_2 = 0x1ED03000,
- VADDR_HASH_2 = 0x1EE01000,
- VADDR_GPU = 0x1EF00000,
+ VADDR_HASH = 0x1EC01000,
+ VADDR_CSND = 0x1EC03000,
+ VADDR_DSP = 0x1EC40000,
+ VADDR_PDN = 0x1EC41000,
+ VADDR_CODEC = 0x1EC41000,
+ VADDR_SPI = 0x1EC42000,
+ VADDR_SPI_2 = 0x1EC43000, // Only used under TWL_FIRM?
+ VADDR_I2C = 0x1EC44000,
+ VADDR_CODEC_2 = 0x1EC45000,
+ VADDR_HID = 0x1EC46000,
+ VADDR_GPIO = 0x1EC47000,
+ VADDR_I2C_2 = 0x1EC48000,
+ VADDR_SPI_3 = 0x1EC60000,
+ VADDR_I2C_3 = 0x1EC61000,
+ VADDR_MIC = 0x1EC62000,
+ VADDR_PXI = 0x1EC63000,
+ VADDR_LCD = 0x1ED02000,
+ VADDR_DSP_2 = 0x1ED03000,
+ VADDR_HASH_2 = 0x1EE01000,
+ VADDR_GPU = 0x1EF00000,
};
template <typename T>
-void Read(T &var, const u32 addr);
+void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
diff --git a/src/core/hw/lcd.cpp b/src/core/hw/lcd.cpp
index 6f93709e3..2aa89de18 100644
--- a/src/core/hw/lcd.cpp
+++ b/src/core/hw/lcd.cpp
@@ -3,13 +3,10 @@
// Refer to the license.txt file included.
#include <cstring>
-
#include "common/common_types.h"
#include "common/logging/log.h"
-
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
-
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
@@ -18,7 +15,7 @@ namespace LCD {
Regs g_regs;
template <typename T>
-inline void Read(T &var, const u32 raw_addr) {
+inline void Read(T& var, const u32 raw_addr) {
u32 addr = raw_addr - HW::VADDR_LCD;
u32 index = addr / 4;
@@ -48,16 +45,17 @@ inline void Write(u32 addr, const T data) {
// This is happening *after* handling the write to make sure we properly catch all memory reads.
if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
// addr + GPU VBase - IO VBase + IO PBase
- Pica::g_debug_context->recorder->RegisterWritten<T>(addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
+ Pica::g_debug_context->recorder->RegisterWritten<T>(
+ addr + HW::VADDR_LCD - 0x1EC00000 + 0x10100000, data);
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
-template void Read<u64>(u64 &var, const u32 addr);
-template void Read<u32>(u32 &var, const u32 addr);
-template void Read<u16>(u16 &var, const u32 addr);
-template void Read<u8>(u8 &var, const u32 addr);
+template void Read<u64>(u64& var, const u32 addr);
+template void Read<u32>(u32& var, const u32 addr);
+template void Read<u16>(u16& var, const u32 addr);
+template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
diff --git a/src/core/hw/lcd.h b/src/core/hw/lcd.h
index 57029c5e8..191fd44af 100644
--- a/src/core/hw/lcd.h
+++ b/src/core/hw/lcd.h
@@ -6,7 +6,6 @@
#include <cstddef>
#include <type_traits>
-
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
@@ -42,16 +41,15 @@ struct Regs {
return sizeof(Regs) / sizeof(u32);
}
- const u32& operator [] (int index) const {
+ const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
- u32& operator [] (int index) {
+ u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
-
};
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
@@ -59,14 +57,14 @@ static_assert(std::is_standard_layout<Regs>::value, "Structure does not use stan
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
-#define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(Regs, field_name) == position * 4, \
- "Field "#field_name" has invalid position")
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field " #field_name " has invalid position")
-ASSERT_REG_POSITION(color_fill_top, 0x81);
-ASSERT_REG_POSITION(backlight_top, 0x90);
+ASSERT_REG_POSITION(color_fill_top, 0x81);
+ASSERT_REG_POSITION(backlight_top, 0x90);
ASSERT_REG_POSITION(color_fill_bottom, 0x281);
-ASSERT_REG_POSITION(backlight_bottom, 0x290);
+ASSERT_REG_POSITION(backlight_bottom, 0x290);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
@@ -74,7 +72,7 @@ ASSERT_REG_POSITION(backlight_bottom, 0x290);
extern Regs g_regs;
template <typename T>
-void Read(T &var, const u32 addr);
+void Read(T& var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
diff --git a/src/core/hw/y2r.cpp b/src/core/hw/y2r.cpp
index 083391e83..6a6c707a2 100644
--- a/src/core/hw/y2r.cpp
+++ b/src/core/hw/y2r.cpp
@@ -6,13 +6,11 @@
#include <array>
#include <cstddef>
#include <memory>
-
#include "common/assert.h"
#include "common/color.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "common/vector_math.h"
-
#include "core/hle/service/y2r_u.h"
#include "core/hw/y2r.h"
#include "core/memory.h"
@@ -27,9 +25,9 @@ static const size_t TILE_SIZE = 8 * 8;
using ImageTile = std::array<u32, TILE_SIZE>;
/// Converts a image strip from the source YUV format into individual 8x8 RGB32 tiles.
-static void ConvertYUVToRGB(InputFormat input_format,
- const u8* input_Y, const u8* input_U, const u8* input_V, ImageTile output[],
- unsigned int width, unsigned int height, const CoefficientSet& coefficients) {
+static void ConvertYUVToRGB(InputFormat input_format, const u8* input_Y, const u8* input_U,
+ const u8* input_V, ImageTile output[], unsigned int width,
+ unsigned int height, const CoefficientSet& coefficients) {
for (unsigned int y = 0; y < height; ++y) {
for (unsigned int x = 0; x < width; ++x) {
@@ -58,11 +56,11 @@ static void ConvertYUVToRGB(InputFormat input_format,
// This conversion process is bit-exact with hardware, as far as could be tested.
auto& c = coefficients;
- s32 cY = c[0]*Y;
+ s32 cY = c[0] * Y;
- s32 r = cY + c[1]*V;
- s32 g = cY - c[3]*U - c[2]*V;
- s32 b = cY + c[4]*U;
+ s32 r = cY + c[1] * V;
+ s32 g = cY - c[2] * V - c[3] * U;
+ s32 b = cY + c[4] * U;
const s32 rounding_offset = 0x18;
r = (r >> 3) + c[5] + rounding_offset;
@@ -74,14 +72,14 @@ static void ConvertYUVToRGB(InputFormat input_format,
u32* out = &output[tile][y * 8 + tile_x];
using MathUtil::Clamp;
- *out = ((u32)Clamp(r >> 5, 0, 0xFF) << 24) |
- ((u32)Clamp(g >> 5, 0, 0xFF) << 16) |
+ *out = ((u32)Clamp(r >> 5, 0, 0xFF) << 24) | ((u32)Clamp(g >> 5, 0, 0xFF) << 16) |
((u32)Clamp(b >> 5, 0, 0xFF) << 8);
}
}
}
-/// Simulates an incoming CDMA transfer. The N parameter is used to automatically convert 16-bit formats to 8-bit.
+/// Simulates an incoming CDMA transfer. The N parameter is used to automatically convert 16-bit
+/// formats to 8-bit.
template <size_t N>
static void ReceiveData(u8* output, ConversionBuffer& buf, size_t amount_of_data) {
const u8* input = Memory::GetPointer(buf.address);
@@ -103,9 +101,10 @@ static void ReceiveData(u8* output, ConversionBuffer& buf, size_t amount_of_data
}
}
-/// Convert intermediate RGB32 format to the final output format while simulating an outgoing CDMA transfer.
+/// Convert intermediate RGB32 format to the final output format while simulating an outgoing CDMA
+/// transfer.
static void SendData(const u32* input, ConversionBuffer& buf, int amount_of_data,
- OutputFormat output_format, u8 alpha) {
+ OutputFormat output_format, u8 alpha) {
u8* output = Memory::GetPointer(buf.address);
@@ -113,9 +112,7 @@ static void SendData(const u32* input, ConversionBuffer& buf, int amount_of_data
u8* unit_end = output + buf.transfer_unit;
while (output < unit_end) {
u32 color = *input++;
- Math::Vec4<u8> col_vec{
- (u8)(color >> 24), (u8)(color >> 16), (u8)(color >> 8), alpha
- };
+ Math::Vec4<u8> col_vec{(u8)(color >> 24), (u8)(color >> 16), (u8)(color >> 8), alpha};
switch (output_format) {
case OutputFormat::RGBA8:
@@ -145,7 +142,8 @@ static void SendData(const u32* input, ConversionBuffer& buf, int amount_of_data
}
}
-static const u8 linear_lut[64] = {
+static const u8 linear_lut[TILE_SIZE] = {
+ // clang-format off
0, 1, 2, 3, 4, 5, 6, 7,
8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23,
@@ -154,9 +152,11 @@ static const u8 linear_lut[64] = {
40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
+ // clang-format on
};
-static const u8 morton_lut[64] = {
+static const u8 morton_lut[TILE_SIZE] = {
+ // clang-format off
0, 1, 4, 5, 16, 17, 20, 21,
2, 3, 6, 7, 18, 19, 22, 23,
8, 9, 12, 13, 24, 25, 28, 29,
@@ -165,15 +165,18 @@ static const u8 morton_lut[64] = {
34, 35, 38, 39, 50, 51, 54, 55,
40, 41, 44, 45, 56, 57, 60, 61,
42, 43, 46, 47, 58, 59, 62, 63,
+ // clang-format on
};
-static void RotateTile0(const ImageTile& input, ImageTile& output, int height, const u8 out_map[64]) {
+static void RotateTile0(const ImageTile& input, ImageTile& output, int height,
+ const u8 out_map[64]) {
for (int i = 0; i < height * 8; ++i) {
output[out_map[i]] = input[i];
}
}
-static void RotateTile90(const ImageTile& input, ImageTile& output, int height, const u8 out_map[64]) {
+static void RotateTile90(const ImageTile& input, ImageTile& output, int height,
+ const u8 out_map[64]) {
int out_i = 0;
for (int x = 0; x < 8; ++x) {
for (int y = height - 1; y >= 0; --y) {
@@ -182,16 +185,18 @@ static void RotateTile90(const ImageTile& input, ImageTile& output, int height,
}
}
-static void RotateTile180(const ImageTile& input, ImageTile& output, int height, const u8 out_map[64]) {
+static void RotateTile180(const ImageTile& input, ImageTile& output, int height,
+ const u8 out_map[64]) {
int out_i = 0;
for (int i = height * 8 - 1; i >= 0; --i) {
output[out_map[out_i++]] = input[i];
}
}
-static void RotateTile270(const ImageTile& input, ImageTile& output, int height, const u8 out_map[64]) {
+static void RotateTile270(const ImageTile& input, ImageTile& output, int height,
+ const u8 out_map[64]) {
int out_i = 0;
- for (int x = 8-1; x >= 0; --x) {
+ for (int x = 8 - 1; x >= 0; --x) {
for (int y = 0; y < height; ++y) {
output[out_map[out_i++]] = input[y * 8 + x];
}
@@ -274,9 +279,11 @@ void PerformConversion(ConversionConfiguration& cvt) {
const u8* tile_remap = nullptr;
switch (cvt.block_alignment) {
case BlockAlignment::Linear:
- tile_remap = linear_lut; break;
+ tile_remap = linear_lut;
+ break;
case BlockAlignment::Block8x8:
- tile_remap = morton_lut; break;
+ tile_remap = morton_lut;
+ break;
}
for (unsigned int y = 0; y < cvt.input_lines; y += 8) {
@@ -320,7 +327,7 @@ void PerformConversion(ConversionConfiguration& cvt) {
// Note(yuriks): If additional optimization is required, input_format can be moved to a
// template parameter, so that its dispatch can be moved to outside the inner loop.
ConvertYUVToRGB(cvt.input_format, input_Y, input_U, input_V, tiles.get(),
- cvt.input_line_width, row_height, cvt.coefficients);
+ cvt.input_line_width, row_height, cvt.coefficients);
u32* output_buffer = reinterpret_cast<u32*>(data_buffer.get());
@@ -367,9 +374,9 @@ void PerformConversion(ConversionConfiguration& cvt) {
// Note(yuriks): If additional optimization is required, output_format can be moved to a
// template parameter, so that its dispatch can be moved to outside the inner loop.
- SendData(reinterpret_cast<u32*>(data_buffer.get()), cvt.dst, (int)row_data_size, cvt.output_format, (u8)cvt.alpha);
+ SendData(reinterpret_cast<u32*>(data_buffer.get()), cvt.dst, (int)row_data_size,
+ cvt.output_format, (u8)cvt.alpha);
}
}
-
}
}
diff --git a/src/core/hw/y2r.h b/src/core/hw/y2r.h
index 729e1eee3..6b6e71bec 100644
--- a/src/core/hw/y2r.h
+++ b/src/core/hw/y2r.h
@@ -3,13 +3,12 @@
// Refer to the license.txt file included.
namespace Y2R_U {
- struct ConversionConfiguration;
+struct ConversionConfiguration;
}
namespace HW {
namespace Y2R {
void PerformConversion(Y2R_U::ConversionConfiguration& cvt);
-
}
}