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author | bunnei <bunneidev@gmail.com> | 2015-02-15 16:00:48 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-02-15 16:00:48 +0100 |
commit | 20dc07721cb5035c7eed295033836301a2fe97b8 (patch) | |
tree | f85f1b0f5adbba78ea5692425d2cb505d881ecf5 /src/core/hw | |
parent | Merge pull request #573 from lioncash/intflags (diff) | |
parent | video_core: Implement the remaining framebuffer formats in the OpenGL renderer. (diff) | |
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Diffstat (limited to 'src/core/hw')
-rw-r--r-- | src/core/hw/gpu.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h index 7c3a17ee5..9fd694f65 100644 --- a/src/core/hw/gpu.h +++ b/src/core/hw/gpu.h @@ -53,6 +53,7 @@ struct Regs { "Structure size and register block length don't match") #endif + // All of those formats are described in reverse byte order, since the 3DS is little-endian. enum class PixelFormat : u32 { RGBA8 = 0, RGB8 = 1, @@ -61,6 +62,24 @@ struct Regs { RGBA4 = 4, }; + /** + * Returns the number of bytes per pixel. + */ + static int BytesPerPixel(PixelFormat format) { + switch (format) { + case PixelFormat::RGBA8: + return 4; + case PixelFormat::RGB8: + return 3; + case PixelFormat::RGB565: + case PixelFormat::RGB5A1: + case PixelFormat::RGBA4: + return 2; + default: + UNIMPLEMENTED(); + } + } + INSERT_PADDING_WORDS(0x4); struct { |