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author | bunnei <bunneidev@gmail.com> | 2018-08-31 17:31:20 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-08-31 17:31:20 +0200 |
commit | f08d24e9c0a8dd7920ca5db5a5765b867eb1d714 (patch) | |
tree | f2b144f08f5881d4e1174d9eb0184cf6548f20ce /src/core/hle | |
parent | Merge pull request #1207 from degasus/hotfix (diff) | |
parent | core: Make the main System class use the PImpl idiom (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 3 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 8bc49935a..0b37098e1 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -7,6 +7,7 @@ #include "core/core.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/devices/nvmap.h" +#include "core/perf_stats.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" @@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 transform, crop_rect}; auto& instance = Core::System::GetInstance(); - instance.perf_stats.EndGameFrame(); + instance.GetPerfStats().EndGameFrame(); instance.Renderer().SwapBuffers(framebuffer); } diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 3996c24fe..06040da6f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -17,6 +17,7 @@ #include "core/hle/service/nvdrv/nvdrv.h" #include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/nvflinger.h" +#include "core/perf_stats.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -137,7 +138,7 @@ void NVFlinger::Compose() { auto& system_instance = Core::System::GetInstance(); // There was no queued buffer to draw, render previous frame - system_instance.perf_stats.EndGameFrame(); + system_instance.GetPerfStats().EndGameFrame(); system_instance.Renderer().SwapBuffers({}); continue; } |