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authorbunnei <bunneidev@gmail.com>2018-08-31 17:31:20 +0200
committerGitHub <noreply@github.com>2018-08-31 17:31:20 +0200
commitf08d24e9c0a8dd7920ca5db5a5765b867eb1d714 (patch)
treef2b144f08f5881d4e1174d9eb0184cf6548f20ce /src/core/hle
parentMerge pull request #1207 from degasus/hotfix (diff)
parentcore: Make the main System class use the PImpl idiom (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp3
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 8bc49935a..0b37098e1 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -7,6 +7,7 @@
#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
+#include "core/perf_stats.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -31,7 +32,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
auto& instance = Core::System::GetInstance();
- instance.perf_stats.EndGameFrame();
+ instance.GetPerfStats().EndGameFrame();
instance.Renderer().SwapBuffers(framebuffer);
}
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 3996c24fe..06040da6f 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -17,6 +17,7 @@
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/perf_stats.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -137,7 +138,7 @@ void NVFlinger::Compose() {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
- system_instance.perf_stats.EndGameFrame();
+ system_instance.GetPerfStats().EndGameFrame();
system_instance.Renderer().SwapBuffers({});
continue;
}