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authorbunnei <bunneidev@gmail.com>2021-11-12 04:15:51 +0100
committerbunnei <bunneidev@gmail.com>2022-03-25 02:13:33 +0100
commit7f4165fc056261820fe760629e6ac7b1f27de003 (patch)
tree08280fbbb370fd0a3af1282229ff3a84b8081d49 /src/core/hle/service/nvflinger
parenthle: nvflinger: Add implementation for HosBinderDriverServer service. (diff)
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Diffstat (limited to 'src/core/hle/service/nvflinger')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp81
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h27
2 files changed, 56 insertions, 52 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 01e69de30..e21dc902a 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu emulator team
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
#include <algorithm>
#include <optional>
@@ -16,8 +15,11 @@
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
-#include "core/hle/service/nvflinger/buffer_queue.h"
+#include "core/hle/service/nvflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvflinger/buffer_queue_core.h"
+#include "core/hle/service/nvflinger/hos_binder_driver_server.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/hle/service/nvflinger/ui/graphic_buffer.h"
#include "core/hle/service/vi/display/vi_display.h"
#include "core/hle/service/vi/layer/vi_layer.h"
#include "video_core/gpu.h"
@@ -53,13 +55,14 @@ void NVFlinger::SplitVSync(std::stop_token stop_token) {
}
}
-NVFlinger::NVFlinger(Core::System& system_)
- : system(system_), service_context(system_, "nvflinger") {
- displays.emplace_back(0, "Default", service_context, system);
- displays.emplace_back(1, "External", service_context, system);
- displays.emplace_back(2, "Edid", service_context, system);
- displays.emplace_back(3, "Internal", service_context, system);
- displays.emplace_back(4, "Null", service_context, system);
+NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_)
+ : system(system_), service_context(system_, "nvflinger"),
+ hos_binder_driver_server(hos_binder_driver_server_) {
+ displays.emplace_back(0, "Default", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(1, "External", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(2, "Edid", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(3, "Internal", hos_binder_driver_server, service_context, system);
+ displays.emplace_back(4, "Null", hos_binder_driver_server, service_context, system);
guard = std::make_shared<std::mutex>();
// Schedule the screen composition events
@@ -83,12 +86,15 @@ NVFlinger::NVFlinger(Core::System& system_)
}
NVFlinger::~NVFlinger() {
- for (auto& buffer_queue : buffer_queues) {
- buffer_queue->Disconnect();
- }
if (!system.IsMulticore()) {
system.CoreTiming().UnscheduleEvent(composition_event, 0);
}
+
+ for (auto& display : displays) {
+ for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
+ display.GetLayer(layer).Core().NotifyShutdown();
+ }
+ }
}
void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
@@ -125,10 +131,8 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
}
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
- const u32 buffer_queue_id = next_buffer_queue_id++;
- buffer_queues.emplace_back(
- std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
- display.CreateLayer(layer_id, *buffer_queues.back());
+ const auto buffer_id = next_buffer_queue_id++;
+ display.CreateLayer(layer_id, buffer_id);
}
void NVFlinger::CloseLayer(u64 layer_id) {
@@ -147,7 +151,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
return std::nullopt;
}
- return layer->GetBufferQueue().GetId();
+ return layer->GetBinderId();
}
Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
@@ -161,18 +165,6 @@ Kernel::KReadableEvent* NVFlinger::FindVsyncEvent(u64 display_id) {
return &display->GetVSyncEvent();
}
-BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
- const auto lock_guard = Lock();
- const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue->GetId() == id; });
-
- if (itr == buffer_queues.end()) {
- return nullptr;
- }
-
- return itr->get();
-}
-
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
const auto itr =
std::find_if(displays.begin(), displays.end(),
@@ -246,23 +238,22 @@ void NVFlinger::Compose() {
// TODO(Subv): Support more than 1 layer.
VI::Layer& layer = display.GetLayer(0);
- auto& buffer_queue = layer.GetBufferQueue();
- // Search for a queued buffer and acquire it
- auto buffer = buffer_queue.AcquireBuffer();
+ android::BufferItem buffer{};
+ const auto status = layer.GetConsumer().AcquireBuffer(&buffer, 0, false);
- if (!buffer) {
+ if (status != android::Status::NoError) {
continue;
}
- const auto& igbp_buffer = buffer->get().igbp_buffer;
+ const auto& igbp_buffer = *buffer.graphic_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
auto& gpu = system.GPU();
- const auto& multi_fence = buffer->get().multi_fence;
+ const auto& multi_fence = buffer.fence;
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
@@ -278,12 +269,18 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
- nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
- igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
- buffer->get().transform, buffer->get().crop_rect);
+ Common::Rectangle<int> crop_rect{
+ static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
+ static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
+
+ nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
+ igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
+ static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect);
+
+ swap_interval = buffer.swap_interval;
- swap_interval = buffer->get().swap_interval;
- buffer_queue.ReleaseBuffer(buffer->get().slot);
+ auto fence = android::Fence::NoFence();
+ layer.GetConsumer().ReleaseBuffer(buffer, fence);
}
}
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 7935cf773..5112ae136 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -1,6 +1,5 @@
-// Copyright 2018 yuzu emulator team
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-License-Identifier: GPL-3.0-or-later
+// Copyright 2021 yuzu Emulator Project
#pragma once
@@ -9,6 +8,7 @@
#include <mutex>
#include <optional>
#include <thread>
+#include <unordered_map>
#include <vector>
#include "common/common_types.h"
@@ -37,13 +37,16 @@ class Display;
class Layer;
} // namespace Service::VI
-namespace Service::NVFlinger {
+namespace android {
+class BufferQueueCore;
+class BufferQueueProducer;
+} // namespace android
-class BufferQueue;
+namespace Service::NVFlinger {
class NVFlinger final {
public:
- explicit NVFlinger(Core::System& system_);
+ explicit NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_);
~NVFlinger();
/// Sets the NVDrv module instance to use to send buffers to the GPU.
@@ -72,9 +75,6 @@ public:
/// If an invalid display ID is provided, then nullptr is returned.
[[nodiscard]] Kernel::KReadableEvent* FindVsyncEvent(u64 display_id);
- /// Obtains a buffer queue identified by the ID.
- [[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
-
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();
@@ -82,6 +82,12 @@ public:
[[nodiscard]] s64 GetNextTicks() const;
private:
+ struct Layer {
+ std::unique_ptr<android::BufferQueueCore> core;
+ std::unique_ptr<android::BufferQueueProducer> producer;
+ };
+
+private:
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
return std::unique_lock{*guard};
}
@@ -111,7 +117,6 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::list<VI::Display> displays;
- std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;
@@ -131,6 +136,8 @@ private:
std::jthread vsync_thread;
KernelHelpers::ServiceContext service_context;
+
+ HosBinderDriverServer& hos_binder_driver_server;
};
} // namespace Service::NVFlinger