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authorbunnei <bunneidev@gmail.com>2022-01-04 01:40:36 +0100
committerGitHub <noreply@github.com>2022-01-04 01:40:36 +0100
commite7733544779f2706d108682dd027d44e7fa5ff4b (patch)
tree9662605d300e28c2e7722ecdc978b65f97b568cb /src/core/hle/service/nvflinger/nvflinger.cpp
parentMerge pull request #7664 from german77/fallback (diff)
parentgpu: Use std::stop_token in WaitFence for VSync thread (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index a22811ec1..396cc5afa 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -266,10 +266,11 @@ void NVFlinger::Compose() {
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
+ const auto stop_token = vsync_thread.get_stop_token();
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value);
+ gpu.WaitFence(fence.id, fence.value, stop_token);
}
guard->lock();