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author | bunnei <bunneidev@gmail.com> | 2019-09-04 04:36:32 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-04 04:36:32 +0200 |
commit | 19af91434e7aea4232d12bf66ce86d33c134d1ba (patch) | |
tree | 034bed59283a16c7e0939d2959179c8835f51442 /src/core/hle/service/nvdrv | |
parent | Merge pull request #2812 from ReinUsesLisp/f2i-selector (diff) | |
parent | renderer_opengl: Implement RGB565 framebuffer format (diff) | |
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Diffstat (limited to 'src/core/hle/service/nvdrv')
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 76494f0b7..926a1285d 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -37,7 +37,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 transform, crop_rect}; system.GetPerfStats().EndGameFrame(); - system.GPU().SwapBuffers(framebuffer); + system.GPU().SwapBuffers(&framebuffer); } } // namespace Service::Nvidia::Devices |