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authorbunnei <bunneidev@gmail.com>2018-05-08 04:29:48 +0200
committerbunnei <bunneidev@gmail.com>2018-05-11 01:34:53 +0200
commitfbd7afefaade8f96defaa5b7353da8933f626917 (patch)
treeb2741ae3c97de21443dbe064f72225a1afbb4e45 /src/core/hle/kernel
parentscheduler: Protect scheduling functions with a global mutex. (diff)
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r--src/core/hle/kernel/thread.cpp105
1 files changed, 68 insertions, 37 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ac6252eac..04d18dc2f 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -154,6 +154,18 @@ void Thread::CancelWakeupTimer() {
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
}
+static boost::optional<s32> GetNextProcessorId(u64 mask) {
+ for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
+ if (mask & (1ULL << index)) {
+ if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
+ // Core is enabled and not running any threads, use this one
+ return index;
+ }
+ }
+ }
+ return {};
+}
+
void Thread::ResumeFromWait() {
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
@@ -188,7 +200,36 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
status = THREADSTATUS_READY;
- scheduler->ScheduleThread(this, current_priority);
+
+ boost::optional<s32> new_processor_id = GetNextProcessorId(mask);
+ if (!new_processor_id) {
+ new_processor_id = processor_id;
+ }
+ if (ideal_core != -1 &&
+ Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
+ new_processor_id = ideal_core;
+ }
+
+ ASSERT(*new_processor_id < 4);
+
+ // Add thread to new core's scheduler
+ auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
+
+ if (*new_processor_id != processor_id) {
+ // Remove thread from previous core's scheduler
+ scheduler->RemoveThread(this);
+ next_scheduler->AddThread(this, current_priority);
+ }
+
+ processor_id = *new_processor_id;
+
+ // If the thread was ready, unschedule from the previous core and schedule on the new core
+ scheduler->UnscheduleThread(this, current_priority);
+ next_scheduler->ScheduleThread(this, current_priority);
+
+ // Change thread's scheduler
+ scheduler = next_scheduler;
+
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
@@ -267,7 +308,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->last_running_ticks = CoreTiming::GetTicks();
thread->processor_id = processor_id;
thread->ideal_core = processor_id;
- thread->mask = 1 << processor_id;
+ thread->mask = 1ULL << processor_id;
thread->wait_objects.clear();
thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0;
@@ -417,55 +458,45 @@ void Thread::UpdatePriority() {
lock_owner->UpdatePriority();
}
-static s32 GetNextProcessorId(u64 mask) {
- s32 processor_id{};
- for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
- if (mask & (1ULL << index)) {
- if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) {
- // Core is enabled and not running any threads, use this one
- return index;
- }
-
- // Core is enabled, but running a thread, less ideal
- processor_id = index;
- }
- }
-
- return processor_id;
-}
-
void Thread::ChangeCore(u32 core, u64 mask) {
- const s32 new_processor_id{GetNextProcessorId(mask)};
-
- ASSERT(ideal_core == core); // We're not doing anything with this yet, so assert the expected
- ASSERT(new_processor_id < Core::NUM_CPU_CORES);
+ ideal_core = core;
+ mask = mask;
- if (new_processor_id == processor_id) {
- // Already running on ideal core, nothing to do here
+ if (status != THREADSTATUS_READY) {
return;
}
- ASSERT(status != THREADSTATUS_RUNNING); // Unsupported
+ boost::optional<s32> new_processor_id{GetNextProcessorId(mask)};
- processor_id = new_processor_id;
- ideal_core = core;
- mask = mask;
+ if (!new_processor_id) {
+ new_processor_id = processor_id;
+ }
+ if (ideal_core != -1 &&
+ Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) {
+ new_processor_id = ideal_core;
+ }
+
+ ASSERT(new_processor_id < 4);
// Add thread to new core's scheduler
- auto& next_scheduler = Core::System().GetInstance().Scheduler(new_processor_id);
- next_scheduler->AddThread(this, current_priority);
+ auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id);
- if (status == THREADSTATUS_READY) {
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
+ if (*new_processor_id != processor_id) {
+ // Remove thread from previous core's scheduler
+ scheduler->RemoveThread(this);
+ next_scheduler->AddThread(this, current_priority);
}
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
+ processor_id = *new_processor_id;
+
+ // If the thread was ready, unschedule from the previous core and schedule on the new core
+ scheduler->UnscheduleThread(this, current_priority);
+ next_scheduler->ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = next_scheduler;
+
+ Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
////////////////////////////////////////////////////////////////////////////////////////////////////