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author | bunnei <bunneidev@gmail.com> | 2018-02-19 23:23:05 +0100 |
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committer | GitHub <noreply@github.com> | 2018-02-19 23:23:05 +0100 |
commit | 23fe6f5be33ecf329a95c6b0e5f7e4c75917cef9 (patch) | |
tree | 48ce770db1df193eba107183d52f03543c81f355 /src/core/hle/kernel/svc.cpp | |
parent | Merge pull request #203 from Subv/ensure_save_data (diff) | |
parent | scheduler: Cleanup based on PR feedback. (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 4d20ef134..cbd5b69aa 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -483,7 +483,7 @@ static void ExitProcess() { g_current_process->status = ProcessStatus::Exited; // Stop all the process threads that are currently waiting for objects. - auto& thread_list = GetThreadList(); + auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); for (auto& thread : thread_list) { if (thread->owner_process != g_current_process) continue; @@ -585,7 +585,7 @@ static void SleepThread(s64 nanoseconds) { // Don't attempt to yield execution if there are no available threads to run, // this way we avoid a useless reschedule to the idle thread. - if (nanoseconds == 0 && !HaveReadyThreads()) + if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads()) return; // Sleep current thread and check for next thread to schedule |