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author | Lioncash <mathew1800@gmail.com> | 2018-11-13 17:06:33 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-11-13 19:08:19 +0100 |
commit | b8e885c6e5de880d68e9b43480ee6f6423375b09 (patch) | |
tree | 9893b285c0dc75fc8bc61a1c7568789e84c6c72f /src/core/hle/kernel/process.h | |
parent | Merge pull request #1628 from greggameplayer/Texture2DArray (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/process.h')
-rw-r--r-- | src/core/hle/kernel/process.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h index 8d2616c79..f79f6d7a5 100644 --- a/src/core/hle/kernel/process.h +++ b/src/core/hle/kernel/process.h @@ -292,17 +292,6 @@ private: u32 allowed_thread_priority_mask = 0xFFFFFFFF; u32 is_virtual_address_memory_enabled = 0; - // Memory used to back the allocations in the regular heap. A single vector is used to cover - // the entire virtual address space extents that bound the allocations, including any holes. - // This makes deallocation and reallocation of holes fast and keeps process memory contiguous - // in the emulator address space, allowing Memory::GetPointer to be reasonably safe. - std::shared_ptr<std::vector<u8>> heap_memory; - - // The left/right bounds of the address space covered by heap_memory. - VAddr heap_start = 0; - VAddr heap_end = 0; - u64 heap_used = 0; - /// The Thread Local Storage area is allocated as processes create threads, /// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part /// holds the TLS for a specific thread. This vector contains which parts are in use for each |