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author | bunnei <bunneidev@gmail.com> | 2021-12-21 09:13:54 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-21 09:13:54 +0100 |
commit | 5e24f7ed3106542838a557dd2cc872e7e338fbb5 (patch) | |
tree | ac773436f7767a0d5c6c411f0717269cbd19f29a /src/core/hid/emulated_console.cpp | |
parent | Merge pull request #7609 from Tatsh/file-assoc (diff) | |
parent | service/hid: Improve console motion accuracy (diff) | |
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Diffstat (limited to 'src/core/hid/emulated_console.cpp')
-rw-r--r-- | src/core/hid/emulated_console.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp index 685ec080c..08f8af551 100644 --- a/src/core/hid/emulated_console.cpp +++ b/src/core/hid/emulated_console.cpp @@ -161,7 +161,10 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) { motion.rotation = emulated.GetGyroscope(); motion.orientation = emulated.GetOrientation(); motion.quaternion = emulated.GetQuaternion(); + motion.gyro_bias = emulated.GetGyroBias(); motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); + // Find what is this value + motion.verticalization_error = 0.0f; TriggerOnChange(ConsoleTriggerType::Motion); } |