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author | bunnei <bunneidev@gmail.com> | 2017-10-10 05:56:20 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2017-10-10 05:56:20 +0200 |
commit | b1d5db1cf60344b6b081c9d03cb6ccc3264326cd (patch) | |
tree | fde377c4ba3c0f92c032e6f5ec8627aae37270ef /src/core/frontend/input.h | |
parent | loader: Various improvements for NSO/NRO loaders. (diff) | |
parent | Merge pull request #2996 from MerryMage/split-travis (diff) | |
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Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r-- | src/core/frontend/input.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 0a5713dc0..8c256beb5 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -11,6 +11,7 @@ #include <utility> #include "common/logging/log.h" #include "common/param_package.h" +#include "common/vector_math.h" namespace Input { @@ -107,4 +108,28 @@ using ButtonDevice = InputDevice<bool>; */ using AnalogDevice = InputDevice<std::tuple<float, float>>; +/** + * A motion device is an input device that returns a tuple of accelerometer state vector and + * gyroscope state vector. + * + * For both vectors: + * x+ is the same direction as LEFT on D-pad. + * y+ is normal to the touch screen, pointing outward. + * z+ is the same direction as UP on D-pad. + * + * For accelerometer state vector + * Units: g (gravitational acceleration) + * + * For gyroscope state vector: + * Orientation is determined by right-hand rule. + * Units: deg/sec + */ +using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; + +/** + * A touch device is an input device that returns a tuple of two floats and a bool. The floats are + * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + */ +using TouchDevice = InputDevice<std::tuple<float, float, bool>>; + } // namespace Input |