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authorKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-17 00:48:45 +0200
committerKelebek1 <eeeedddccc@hotmail.co.uk>2022-07-22 02:11:32 +0200
commit458da8a94877677f086f06cdeecf959ec4283a33 (patch)
tree583166d77602ad90a0d552f37de8729ad80fd6c1 /src/core/core.cpp
parentMerge pull request #8598 from Link4565/recv-dontwait (diff)
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Diffstat (limited to 'src/core/core.cpp')
-rw-r--r--src/core/core.cpp51
1 files changed, 48 insertions, 3 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 7723d9782..0ede0d85c 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -8,6 +8,7 @@
#include <memory>
#include <utility>
+#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -140,6 +141,8 @@ struct System::Impl {
core_timing.SyncPause(false);
is_paused = false;
+ audio_core->PauseSinks(false);
+
return status;
}
@@ -147,6 +150,8 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
+ audio_core->PauseSinks(true);
+
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
@@ -154,6 +159,11 @@ struct System::Impl {
return status;
}
+ bool IsPaused() const {
+ std::unique_lock lk(suspend_guard);
+ return is_paused;
+ }
+
std::unique_lock<std::mutex> StallProcesses() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.Suspend(true);
@@ -214,6 +224,8 @@ struct System::Impl {
return SystemResultStatus::ErrorVideoCore;
}
+ audio_core = std::make_unique<AudioCore::AudioCore>(system);
+
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
@@ -290,7 +302,7 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
- const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
@@ -308,6 +320,8 @@ struct System::Impl {
}
void Shutdown() {
+ SetShuttingDown(true);
+
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
@@ -333,14 +347,15 @@ struct System::Impl {
kernel.ShutdownCores();
cpu_manager.Shutdown();
debugger.reset();
+ kernel.CloseServices();
services.reset();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
- cpu_manager.Shutdown();
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
+ audio_core.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
@@ -350,6 +365,14 @@ struct System::Impl {
LOG_DEBUG(Core, "Shutdown OK");
}
+ bool IsShuttingDown() const {
+ return is_shutting_down;
+ }
+
+ void SetShuttingDown(bool shutting_down) {
+ is_shutting_down = shutting_down;
+ }
+
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
@@ -392,8 +415,9 @@ struct System::Impl {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
- std::mutex suspend_guard;
+ mutable std::mutex suspend_guard;
bool is_paused{};
+ std::atomic<bool> is_shutting_down{};
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
@@ -407,6 +431,7 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
+ std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
@@ -479,6 +504,10 @@ SystemResultStatus System::Pause() {
return impl->Pause();
}
+bool System::IsPaused() const {
+ return impl->IsPaused();
+}
+
void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
@@ -491,6 +520,14 @@ void System::Shutdown() {
impl->Shutdown();
}
+bool System::IsShuttingDown() const {
+ return impl->IsShuttingDown();
+}
+
+void System::SetShuttingDown(bool shutting_down) {
+ impl->SetShuttingDown(shutting_down);
+}
+
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
@@ -640,6 +677,14 @@ const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
+AudioCore::AudioCore& System::AudioCore() {
+ return *impl->audio_core;
+}
+
+const AudioCore::AudioCore& System::AudioCore() const {
+ return *impl->audio_core;
+}
+
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}