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authorGPUCode <geoster3d@gmail.com>2023-11-23 10:26:06 +0100
committert895 <clombardo169@gmail.com>2023-11-25 06:47:43 +0100
commit9ff8d0f3e652fee83d9f4374d9f6e0aa1759dd88 (patch)
treed3bf69c51eab1e4c56db1615ecf5193aa76badcc /src/core/arm/nce
parentloader: apply nso patch to offset program image (diff)
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Diffstat (limited to 'src/core/arm/nce')
-rw-r--r--src/core/arm/nce/patch.cpp12
-rw-r--r--src/core/arm/nce/patch.h1
2 files changed, 8 insertions, 5 deletions
diff --git a/src/core/arm/nce/patch.cpp b/src/core/arm/nce/patch.cpp
index 30c3c6cdd..a08859d0b 100644
--- a/src/core/arm/nce/patch.cpp
+++ b/src/core/arm/nce/patch.cpp
@@ -90,6 +90,10 @@ void Patcher::PatchText(const Kernel::PhysicalMemory& program_image,
WriteMsrHandler(AddRelocations(), oaknut::XReg{static_cast<int>(msr.GetRt())});
continue;
}
+
+ if (auto exclusive = Exclusive{inst}; exclusive.Verify()) {
+ m_exclusives.push_back(i);
+ }
}
// Determine patching mode for the final relocation step
@@ -163,11 +167,9 @@ void Patcher::RelocateAndCopy(Common::ProcessAddress load_base,
// Cortex-A57 seems to treat all exclusives as ordered, but newer processors do not.
// Convert to ordered to preserve this assumption.
- for (u32 i = ModuleCodeIndex; i < static_cast<u32>(text_words.size()); i++) {
- const u32 inst = text_words[i];
- if (auto exclusive = Exclusive{inst}; exclusive.Verify()) {
- text_words[i] = exclusive.AsOrdered();
- }
+ for (const ModuleTextAddress i : m_exclusives) {
+ auto exclusive = Exclusive{text_words[i]};
+ text_words[i] = exclusive.AsOrdered();
}
// Copy to program image
diff --git a/src/core/arm/nce/patch.h b/src/core/arm/nce/patch.h
index dcce1bfc6..112f839a4 100644
--- a/src/core/arm/nce/patch.h
+++ b/src/core/arm/nce/patch.h
@@ -93,6 +93,7 @@ private:
std::vector<Relocation> m_branch_to_patch_relocations{};
std::vector<Relocation> m_branch_to_module_relocations{};
std::vector<Relocation> m_write_module_pc_relocations{};
+ std::vector<ModuleTextAddress> m_exclusives{};
oaknut::Label m_save_context{};
oaknut::Label m_load_context{};
PatchMode mode{PatchMode::None};