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authorbunnei <bunneidev@gmail.com>2014-11-19 21:24:46 +0100
committerbunnei <bunneidev@gmail.com>2014-11-19 21:24:46 +0100
commitc0cd0fa78edc37795176c6fb45a52c1d015f3690 (patch)
tree237f15dd9d986309000c995fde07088625e62239 /src/common/thread_queue_list.h
parentMerge pull request #208 from lioncash/statics (diff)
parentRemove tabs in all files except in skyeye imports and in generated GL code (diff)
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Diffstat (limited to 'src/common/thread_queue_list.h')
-rw-r--r--src/common/thread_queue_list.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/thread_queue_list.h b/src/common/thread_queue_list.h
index 4a89572f6..59efbce4c 100644
--- a/src/common/thread_queue_list.h
+++ b/src/common/thread_queue_list.h
@@ -1,6 +1,6 @@
// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
-// Refer to the license.txt file included.
+// Refer to the license.txt file included.
#pragma once
@@ -12,7 +12,7 @@ template<class IdType>
struct ThreadQueueList {
// Number of queues (number of priority levels starting at 0.)
static const int NUM_QUEUES = 128;
-
+
// Initial number of threads a single queue can handle.
static const int INITIAL_CAPACITY = 32;