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authorFernando S <fsahmkow27@gmail.com>2021-11-27 11:52:08 +0100
committerGitHub <noreply@github.com>2021-11-27 11:52:08 +0100
commit564f10527745f870621c08bbb5d16badee0ed861 (patch)
treee8ac8dee60086facf1837393882865f5df18c95e /src/common/input.h
parentMerge pull request #7431 from liushuyu/fix-linux-decoding (diff)
parentconfig: Remove vibration configuration (diff)
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Diffstat (limited to 'src/common/input.h')
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diff --git a/src/common/input.h b/src/common/input.h
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <memory>
+#include <string>
+#include <unordered_map>
+#include <utility>
+#include "common/logging/log.h"
+#include "common/param_package.h"
+#include "common/uuid.h"
+
+namespace Common::Input {
+
+// Type of data that is expected to recieve or send
+enum class InputType {
+ None,
+ Battery,
+ Button,
+ Stick,
+ Analog,
+ Trigger,
+ Motion,
+ Touch,
+ Color,
+ Vibration,
+ Nfc,
+ Ir,
+};
+
+// Internal battery charge level
+enum class BatteryLevel : u32 {
+ None,
+ Empty,
+ Critical,
+ Low,
+ Medium,
+ Full,
+ Charging,
+};
+
+enum class PollingMode {
+ // Constant polling of buttons, analogs and motion data
+ Active,
+ // Only update on button change, digital analogs
+ Pasive,
+ // Enable near field communication polling
+ NFC,
+ // Enable infrared camera polling
+ IR,
+};
+
+// Vibration reply from the controller
+enum class VibrationError {
+ None,
+ NotSupported,
+ Disabled,
+ Unknown,
+};
+
+// Polling mode reply from the controller
+enum class PollingError {
+ None,
+ NotSupported,
+ Unknown,
+};
+
+// Hint for amplification curve to be used
+enum class VibrationAmplificationType {
+ Linear,
+ Exponential,
+};
+
+// Analog properties for calibration
+struct AnalogProperties {
+ // Anything below this value will be detected as zero
+ float deadzone{};
+ // Anyting above this values will be detected as one
+ float range{1.0f};
+ // Minimum value to be detected as active
+ float threshold{0.5f};
+ // Drift correction applied to the raw data
+ float offset{};
+ // Invert direction of the sensor data
+ bool inverted{};
+};
+
+// Single analog sensor data
+struct AnalogStatus {
+ float value{};
+ float raw_value{};
+ AnalogProperties properties{};
+};
+
+// Button data
+struct ButtonStatus {
+ Common::UUID uuid{};
+ bool value{};
+ bool inverted{};
+ bool toggle{};
+ bool locked{};
+};
+
+// Internal battery data
+using BatteryStatus = BatteryLevel;
+
+// Analog and digital joystick data
+struct StickStatus {
+ Common::UUID uuid{};
+ AnalogStatus x{};
+ AnalogStatus y{};
+ bool left{};
+ bool right{};
+ bool up{};
+ bool down{};
+};
+
+// Analog and digital trigger data
+struct TriggerStatus {
+ Common::UUID uuid{};
+ AnalogStatus analog{};
+ ButtonStatus pressed{};
+};
+
+// 3D vector representing motion input
+struct MotionSensor {
+ AnalogStatus x{};
+ AnalogStatus y{};
+ AnalogStatus z{};
+};
+
+// Motion data used to calculate controller orientation
+struct MotionStatus {
+ // Gyroscope vector measurement in radians/s.
+ MotionSensor gyro{};
+ // Acceleration vector measurement in G force
+ MotionSensor accel{};
+ // Time since last measurement in microseconds
+ u64 delta_timestamp{};
+ // Request to update after reading the value
+ bool force_update{};
+};
+
+// Data of a single point on a touch screen
+struct TouchStatus {
+ ButtonStatus pressed{};
+ AnalogStatus x{};
+ AnalogStatus y{};
+ int id{};
+};
+
+// Physical controller color in RGB format
+struct BodyColorStatus {
+ u32 body{};
+ u32 buttons{};
+};
+
+// HD rumble data
+struct VibrationStatus {
+ f32 low_amplitude{};
+ f32 low_frequency{};
+ f32 high_amplitude{};
+ f32 high_frequency{};
+ VibrationAmplificationType type;
+};
+
+// Physical controller LED pattern
+struct LedStatus {
+ bool led_1{};
+ bool led_2{};
+ bool led_3{};
+ bool led_4{};
+};
+
+// List of buttons to be passed to Qt that can be translated
+enum class ButtonNames {
+ Undefined,
+ Invalid,
+ // This will display the engine name instead of the button name
+ Engine,
+ // This will display the button by value instead of the button name
+ Value,
+ ButtonLeft,
+ ButtonRight,
+ ButtonDown,
+ ButtonUp,
+ TriggerZ,
+ TriggerR,
+ TriggerL,
+ ButtonA,
+ ButtonB,
+ ButtonX,
+ ButtonY,
+ ButtonStart,
+
+ // DS4 button names
+ L1,
+ L2,
+ L3,
+ R1,
+ R2,
+ R3,
+ Circle,
+ Cross,
+ Square,
+ Triangle,
+ Share,
+ Options,
+};
+
+// Callback data consisting of an input type and the equivalent data status
+struct CallbackStatus {
+ InputType type{InputType::None};
+ ButtonStatus button_status{};
+ StickStatus stick_status{};
+ AnalogStatus analog_status{};
+ TriggerStatus trigger_status{};
+ MotionStatus motion_status{};
+ TouchStatus touch_status{};
+ BodyColorStatus color_status{};
+ BatteryStatus battery_status{};
+ VibrationStatus vibration_status{};
+};
+
+// Triggered once every input change
+struct InputCallback {
+ std::function<void(CallbackStatus)> on_change;
+};
+
+/// An abstract class template for an input device (a button, an analog input, etc.).
+class InputDevice {
+public:
+ virtual ~InputDevice() = default;
+
+ // Request input device to update if necessary
+ virtual void SoftUpdate() {
+ return;
+ }
+
+ // Force input device to update data regardless of the current state
+ virtual void ForceUpdate() {
+ return;
+ }
+
+ // Sets the function to be triggered when input changes
+ void SetCallback(InputCallback callback_) {
+ callback = std::move(callback_);
+ }
+
+ // Triggers the function set in the callback
+ void TriggerOnChange(CallbackStatus status) {
+ if (callback.on_change) {
+ callback.on_change(status);
+ }
+ }
+
+private:
+ InputCallback callback;
+};
+
+/// An abstract class template for an output device (rumble, LED pattern, polling mode).
+class OutputDevice {
+public:
+ virtual ~OutputDevice() = default;
+
+ virtual void SetLED([[maybe_unused]] LedStatus led_status) {
+ return;
+ }
+
+ virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
+ return VibrationError::NotSupported;
+ }
+
+ virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
+ return PollingError::NotSupported;
+ }
+};
+
+/// An abstract class template for a factory that can create input devices.
+template <typename InputDeviceType>
+class Factory {
+public:
+ virtual ~Factory() = default;
+ virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
+};
+
+namespace Impl {
+
+template <typename InputDeviceType>
+using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
+
+template <typename InputDeviceType>
+struct FactoryList {
+ static FactoryListType<InputDeviceType> list;
+};
+
+template <typename InputDeviceType>
+FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
+
+} // namespace Impl
+
+/**
+ * Registers an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory. Will be used to match the "engine" parameter when creating
+ * a device
+ * @param factory the factory object to register
+ */
+template <typename InputDeviceType>
+void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
+ auto pair = std::make_pair(name, std::move(factory));
+ if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
+ LOG_ERROR(Input, "Factory '{}' already registered", name);
+ }
+}
+
+/**
+ * Unregisters an input device factory.
+ * @tparam InputDeviceType the type of input devices the factory can create
+ * @param name the name of the factory to unregister
+ */
+template <typename InputDeviceType>
+void UnregisterFactory(const std::string& name) {
+ if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
+ LOG_ERROR(Input, "Factory '{}' not registered", name);
+ }
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param params a serialized ParamPackage string that contains all parameters for creating the
+ * device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
+ const Common::ParamPackage package(params);
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: {}", engine);
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+/**
+ * Create an input device from given paramters.
+ * @tparam InputDeviceType the type of input devices to create
+ * @param A ParamPackage that contains all parameters for creating the device
+ */
+template <typename InputDeviceType>
+std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
+ const std::string engine = package.Get("engine", "null");
+ const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
+ const auto pair = factory_list.find(engine);
+ if (pair == factory_list.end()) {
+ if (engine != "null") {
+ LOG_ERROR(Input, "Unknown engine name: {}", engine);
+ }
+ return std::make_unique<InputDeviceType>();
+ }
+ return pair->second->Create(package);
+}
+
+} // namespace Common::Input