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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-03-16 21:48:53 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-07 07:23:23 +0200
commit7104e01bb3405369fc74a9c747c9038fc93cf6e3 (patch)
tree42a2e12f870cd6b02d11a0cd0593ca7220ef02aa /src/common/dynamic_library.h
parentfile_sys: fix LayeredFS error when loading some games made with… (#3602) (diff)
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diff --git a/src/common/dynamic_library.h b/src/common/dynamic_library.h
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+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+namespace Common {
+
+/**
+ * Provides a platform-independent interface for loading a dynamic library and retrieving symbols.
+ * The interface maintains an internal reference count to allow one handle to be shared between
+ * multiple users.
+ */
+class DynamicLibrary final {
+public:
+ /// Default constructor, does not load a library.
+ explicit DynamicLibrary();
+
+ /// Automatically loads the specified library. Call IsOpen() to check validity before use.
+ explicit DynamicLibrary(const char* filename);
+
+ /// Moves the library.
+ DynamicLibrary(DynamicLibrary&&) noexcept;
+ DynamicLibrary& operator=(DynamicLibrary&&) noexcept;
+
+ /// Delete copies, we can't copy a dynamic library.
+ DynamicLibrary(const DynamicLibrary&) = delete;
+ DynamicLibrary& operator=(const DynamicLibrary&) = delete;
+
+ /// Closes the library.
+ ~DynamicLibrary();
+
+ /// Returns the specified library name with the platform-specific suffix added.
+ static std::string GetUnprefixedFilename(const char* filename);
+
+ /// Returns the specified library name in platform-specific format.
+ /// Major/minor versions will not be included if set to -1.
+ /// If libname already contains the "lib" prefix, it will not be added again.
+ /// Windows: LIBNAME-MAJOR-MINOR.dll
+ /// Linux: libLIBNAME.so.MAJOR.MINOR
+ /// Mac: libLIBNAME.MAJOR.MINOR.dylib
+ static std::string GetVersionedFilename(const char* libname, int major = -1, int minor = -1);
+
+ /// Returns true if a module is loaded, otherwise false.
+ bool IsOpen() const {
+ return handle != nullptr;
+ }
+
+ /// Loads (or replaces) the handle with the specified library file name.
+ /// Returns true if the library was loaded and can be used.
+ bool Open(const char* filename);
+
+ /// Unloads the library, any function pointers from this library are no longer valid.
+ void Close();
+
+ /// Returns the address of the specified symbol (function or variable) as an untyped pointer.
+ /// If the specified symbol does not exist in this library, nullptr is returned.
+ void* GetSymbolAddress(const char* name) const;
+
+ /// Obtains the address of the specified symbol, automatically casting to the correct type.
+ /// Returns true if the symbol was found and assigned, otherwise false.
+ template <typename T>
+ bool GetSymbol(const char* name, T* ptr) const {
+ *ptr = reinterpret_cast<T>(GetSymbolAddress(name));
+ return *ptr != nullptr;
+ }
+
+private:
+ /// Platform-dependent data type representing a dynamic library handle.
+ void* handle = nullptr;
+};
+
+} // namespace Common