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authorbunnei <bunneidev@gmail.com>2015-09-14 21:23:08 +0200
committerbunnei <bunneidev@gmail.com>2015-09-14 21:23:08 +0200
commitd6e56b8c88b46f4f85f44b26bff00422e31a6e57 (patch)
treef476fa88654be86b6d768bfee9b29d5875a17f63 /src/citra_qt/main.cpp
parentMerge pull request #1152 from lioncash/nullptr (diff)
parentStop emulation when render window is closed (diff)
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Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index d2c7459a4..01841b33c 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -252,6 +252,7 @@ void GMainWindow::BootGame(const std::string& filename) {
render_window->moveContext();
emu_thread->start();
+ connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
@@ -284,6 +285,9 @@ void GMainWindow::ShutdownGame() {
emu_thread->wait();
emu_thread = nullptr;
+ // The emulation is stopped, so closing the window or not does not matter anymore
+ disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame()));
+
// Update the GUI
ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Start"));