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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-19 23:34:47 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-27 02:22:03 +0100
commitc75ae6c585f651a1b7c162c2e1ecccd22a1c587d (patch)
tree30d51f39c6b57244e1ede29820c3f5d98ca38451 /src/citra_qt/main.cpp
parentSynchronizedWrapper: Add Lock convenience method (diff)
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Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 43530b275..41356a6ca 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -253,6 +253,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
SLOT(OnEmulationStarting(EmuThread*)));
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
+
+ connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
@@ -401,6 +403,8 @@ void GMainWindow::BootGame(const QString& filename) {
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}
+ status_bar_update_timer.start(1000);
+
render_window->show();
render_window->setFocus();
@@ -435,6 +439,12 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
game_list->show();
+ // Disable status bar updates
+ status_bar_update_timer.stop();
+ emu_speed_label->setVisible(false);
+ game_fps_label->setVisible(false);
+ emu_frametime_label->setVisible(false);
+
emulation_running = false;
}
@@ -614,6 +624,23 @@ void GMainWindow::OnCreateGraphicsSurfaceViewer() {
graphicsSurfaceViewerWidget->show();
}
+void GMainWindow::UpdateStatusBar() {
+ if (emu_thread == nullptr) {
+ status_bar_update_timer.stop();
+ return;
+ }
+
+ auto results = Core::System::GetInstance().GetAndResetPerfStats();
+
+ emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 2));
+ game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 1));
+ emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
+
+ emu_speed_label->setVisible(true);
+ game_fps_label->setVisible(true);
+ emu_frametime_label->setVisible(true);
+}
+
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;