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author | Billy Laws <blaws05@gmail.com> | 2023-03-26 21:21:04 +0200 |
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committer | Billy Laws <blaws05@gmail.com> | 2023-03-27 23:01:41 +0200 |
commit | 530fe24768357d4151ac6c6aca4a0e122ef8260a (patch) | |
tree | 8c00084bd414502b7f911274b7ac6bd61626b37c /src/audio_core/sink/sink_stream.cpp | |
parent | Run clang-format (diff) | |
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Diffstat (limited to 'src/audio_core/sink/sink_stream.cpp')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 084ac5edf..f99dbd8ec 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -151,10 +151,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n return; } - if (queued_buffers > max_queue_size) { - Stall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -189,10 +185,6 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n } std::memcpy(&last_frame[0], &input_buffer[(frames_written - 1) * frame_size], frame_size_bytes); - - if (queued_buffers <= max_queue_size) { - Unstall(); - } } void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::size_t num_frames) { @@ -216,20 +208,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz return; } - // Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get - // queued up (30+) but not all at once, which causes constant stalling here, so just let the - // video play out without attempting to stall. - // Can hopefully remove this later with a more complete NVDEC implementation. - const auto nvdec_active{system.AudioCore().IsNVDECActive()}; - - // Core timing cannot be paused in single-core mode, so Stall ends up being called over and over - // and never recovers to a normal state, so just skip attempting to sync things on single-core. - if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) { - Stall(); - } else if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); - } - while (frames_written < num_frames) { // If the playing buffer has been consumed or has no frames, we need a new one if (playing_buffer.consumed || playing_buffer.frames == 0) { @@ -279,27 +257,6 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz min_played_sample_count = max_played_sample_count; max_played_sample_count += actual_frames_written; } - - if (system.IsMulticore() && queued_buffers <= max_queue_size) { - Unstall(); - } -} - -void SinkStream::Stall() { - std::scoped_lock lk{stall_guard}; - if (stalled_lock) { - return; - } - stalled_lock = system.StallApplication(); -} - -void SinkStream::Unstall() { - std::scoped_lock lk{stall_guard}; - if (!stalled_lock) { - return; - } - system.UnstallApplication(); - stalled_lock.unlock(); } u64 SinkStream::GetExpectedPlayedSampleCount() { |